Ok, how about sprites filtering? Seems like they slowdown the framerate much in the huge scenes with blowing grenades... (Originally Posted by jurajstyk
I can't load any files (maps, demos, cfgs) from the console - works only via autoexec.cfg (HW_KM installed into PSP/GAME dir with 1.50 kernel in the recovery, firmware 3.40 OE-A)! Can only change settings.
About music - i've dumped Quake-CD into mp3 96Kb/s 44KHz... WOW it's like magic, unbeleavable!!! I can't untedstand, how could i play quake on PSP without music! But i don't understand one thing: there are 10 tracks on the Quake-CD, so i've got 01-10.mp3s on the Memory Stick, but some Quake levels (eg: E1M6and E2M4) require file 11.mp3 Emm, sorry, WTF? o_O
Perfomance is extremely high! Timedemo demo1 results in 90,8 average FPS on 333 MHz! (closed "Quake V3 beta" with no lightmapping ran at 106,5 FPS - just a lil slowdown in Quake 1.0, but awesome graphics inprovement!) With music it gets 61,7 FPS - yes, framerate dropps down, but it is reasonable sacrafice for the huge atmosphere, Replaying compaign on the Nigthmare difficulty =)
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