thanks! your the best!
Release by jurajstyk
This is a port of ID Software's Quake 1 to the PSP.
Based on PSP Quake port by Peter Mackay and Chris Swindle.
Developed and tested on PSP with firmware version '3.40 OE'.
Features
--------
Working:
- Music playback trough MP3 implemented with MAD audio library (can be switched on/off from options menu)
- Software and Hardware rendering.
- Single player game
- Sound
- Save/Load
- Console commands
- Command line params (through 'quake.cmdline' file)
- Multiple screen resolutions in software rendering (trough command line params)
- User made maps loading (from console or command line params)
- User made mods loading (through command line params)
- Demo recording and playback (from console)
- On Screen Keyboard
Known issues:
- Some mods or maps might not work due to memory constrains or might not work correctly
- timerefresh command disabled in hardware rendering (stability issue)
- Some maps require raising 'r_maxsurfs' and 'r_maxedges' to render correctly in SW client
(can be done from command line or console)
See readme file for details and installation instructions
Download and Give Feedback Via Comments
Nice Job!
When im on hardware rendering. my weapons dont render properly. my gun looks like a weird messed up polygon. u may want to fix that on ur next release (if ur making a next realese)
oh yeah.., can u add strafing to the analog stick? so analog stick would be move forward and backwards and strafe left to right? in options u would be able to disable analog strafe or enable it ^_^..)
thx!, gj btw
quake for psp!!! outragous!!!
I am definitely impressed by this piece of homebrew.
This version of Quake for the PSP has MP3 playback, something I have been desiring for a long time, and the graphics actually look a little bit better than other versions of Quake for the PSP so far.
The only feature request I have would be the ability to select from multiple command line files, for the purpose of loading different mods and addons and stuff like that. I hope that somebody adds this feature in the near future.
Woo-hoo, awesome! Such clear graphics and so fast!
Just one question - is the lack of visual deformation underwater a flaw of glQuake itself, or this port?
cya
Raziel-chan
Can someone please explain to me which version to use?
From what I can gather, the graphics in HW rendering are better. What about user mode or kernal mode?
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