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Thread: MASSIVE Xbox Emulator Release Update

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    Xbox MASSIVE Xbox Emulator Release Update

    Hawq let me know on IRC about Xport releasing new versions of all his emulators for the Xbox, heres the news from Xport:

    The following emulators have been updated with the most recent feature set
    (rewind, slowdown, rumble, better cheat code options, etc, etc)

    Note that some of these do not have rewind support enabled for a variety of
    reasons. Check the README.TXT files for information specific to each port.

    I know that I said that I was going to try and resolve bugs and update cores
    to more recent versions, but I don't have nearly as much free time as when
    I first started doing ports. I made it through most of them, but the last
    dozen or so were taking too long to finish and I really wanted to get these
    out the door.

    AdamX
    ArnoldX
    Atari7800X
    AtariXLBox
    BlissX
    BlueMSXBox
    Chip8X
    Classic99X
    DidntXSpectrum
    DOSXBox
    FCEUltraX
    KegsX
    MednafenX-Lynx
    MednafenX-NES
    MednafenX-PCE
    MekaX
    NeoGenesis
    NeoPopX
    OdysseyX
    PCSXBox
    PokemonMiniX
    SoftVMUX
    SuperVisionX
    Vice20X
    Vice64X
    VicePETX
    VirtualBoyX
    WinstonX
    WinUAEX
    WonderswanX
    X68000X
    XBoyAdvance
    Z26X

    ...and Snes9XBox

    I know, I know...but it's not really a finished product. It's something that I threw
    together about 3 years ago and have been updating with my current user interface along
    the way. Purists will still want to use ZSnexBox. Compatibility is better in ZSnesBox
    as well because it's based off of ZSNES and this is based off of Snes9X v1.43. There
    is no lightgun support, no mouse support, and rewind support is flaky. All the other
    features like save states, cheat code searching, etc, etc are working.


    The sources to everything are now up on xbins under emulators/xport_src_new along with
    a readme file for (brief) instructions on how to compile. I can't give instructions
    on how to make XBox programs in general (that's left as an exercise for the reader)
    but I can assure you that I've tested these packages to make sure they compile correctly
    under MSVC with the XDK installed. It's all the source - every last bit.

    My involvement in the XBox era is winding down. I guess it already has been winding down
    for a while. There will probably be a handful of updates in the future and perhaps a new
    project or two, but it's possible that this is it for me. I hope others will pick up these
    projects and improve them. There's still a lot that can be tweaked/improved.

    There's a very good chance that incorporating the new DOSBox core will result in a usable Dynamic
    CPU which would give it a very nice speed boost.

    Mednafen core might be worth updating, but note that as of v0.8 PCE CD emulation is supposed
    to be much more taxing on the CPU. However, it might be worth it to strip out the Wonderswan
    core into a separate project since that's supposed to be a better/tweaked version of oswan
    (which is the core of WonderswanX). It might make more sense to find the changes in the oswan
    portion of Mednafenx and implement them into WonderswanX though. There is also a PCFX core
    (probably too taxing for the XBox) and a NGPC core (but the ngpc core is based on neopop
    and I don't think much has changed in it - don't know if the emulation is improved at all.)

    Atari7800 source is basically a stripped down MESS but all the MESS source files are included
    in the package. One should be able to copy the atari7800x source package into another dir
    and adjust the project settings to exclude A7800 files and include another machine's files
    to make a new port of something else in MESS.

    NeoGenesis could be patched to allow for >32MBit games - but this is surprisingly more
    work than one might expect because of the memory constraints of the XBox. It
    could be done more easily using virtual memory, but then general emulation performance
    would suffer. It's doable without VM, but requires more time than I feel like giving -
    especially because it's only useful for one or two games.

    Many other projects could use core updates like BlissX, BlueMSXBox, etc to improve
    compatibility.

    Then of course there could be all sorts of new projects using my core as a base.
    Potential projects include BBC, Bally Astrocade, Vectrex, Coco, Arcadia, and Sam Coupe
    which all have decent open source emulators available for them. They've been on my todo
    list for quite a while, but I just haven't found the time for them.

    Awesome stuff

  2. #2

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    wow that's a lot of emulators updated! That must be really a hard job and long time


  3. #3

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    really nice emulators

  4. #4
    DCEmu Old Pro bah's Avatar
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    Xport is a true legend of the homebrew scene.
    My 2 xboxes have spent 95+% of their life running emulators or XBMC, they make the system worth owning so much more than official releases.

  5. #5
    DCEmu Legend Eviltaco64's Avatar
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    Quote Originally Posted by bah View Post
    Xport is a true legend of the homebrew scene.
    My 2 xboxes have spent 95+% of their life running emulators or XBMC, they make the system worth owning so much more than official releases.
    Same here. The only ACTUAL Xbox game I play on my modded xbox is Marvel VS Capcom 2. The rest is emulators.

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