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Thread: Yabause for PSP Released - Sega Saturn Emulator for PSP

                  
   
  1. #101
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    Quote Originally Posted by JarvyBirdman View Post
    will this work on 3.71 M33-3 Slim
    Chilly Willy added direct 3.xx support plus the ability to actually play games (at 1 FPS, but it's better than nothing).

    http://groups.google.com/group/chill...ow/files?hl=en

    You'll find the EBOOT and modified source there. The EBOOT requires a Saturn BIOS named saturn.bin in the same directory, and to play a game, you need CUE/BIN files in the same directory with the cue named saturn.cue. I was able to play the first level of Panzer Dragoon, but it's ssslllllloooooooooooowwwwwww.

  2. #102
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    It runs "faster" than expected, atleast faster than the Jaguar emu

    I managed to get Radiant Silvergun working and came into the first level quite fast without having to wait a century

  3. #103

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    Quote Originally Posted by Tyr View Post
    It runs "faster" than expected, atleast faster than the Jaguar emu

    I managed to get Radiant Silvergun working and came into the first level quite fast without having to wait a century

    thats always a start

  4. #104
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    Quote Originally Posted by kharaboudjan View Post
    thats always a start
    Agreed. I might have a look at this myself.

  5. #105
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    Figured I'd weigh in. I'm no coder, just a guy who's been running emus since DOS/Win3.1. I'm also an avid fan of the Saturn (my favorite console).

    I don't know why this was even newsworthy, to be honest. It's a port of a windows program. Not only that, it's a port of an emulator run on Windows. An emulator is slow enough, but being ported will make it even slower. Worse still, Yabause isn't even the best Saturn emu available to the PC.

    Anyone looking at this project and expecting it to continue will be sorely disappointed. The PS1 can be emulated on the PSP because, well, it's not 100% emulation. The PSP and PS1 share a lot of hardware. It's almost like taking Diablo 2 off a P2 500mhz PC, and running it on a P4 2.4ghz. It's not emulation, it's just running on superior hardware.

    Ok, exaggeration, yes we know PS1 games are emulated. But it's the similarities in hardware that makes it so close to perfect. And this leads me to my next point, the Sega Saturn.

    Emulating the Saturn is beyond difficult. While the N64 and PS1 had excellent emulation on the PC years ago, the Saturn only recently starting becoming playable. GiriGiri (a hacked port of a Sega released emulator) worked well even on low end system, but only for a limited amount of games. Yabause is still weak, while SSF is simply amazing...if you have the hardware to run it. SSF does everything in software right now, so you NEED a dual-core to even begin to get performance out of it.

    When emulating the Saturn, you're emulating 8 individual processors. The PSP, IMO, will never be able to emulate the Saturn well. The most realistic option will be a baseline Saturn emu, and using it to make tailored "ports" of a select few games. Of course, this is pretty much what GiriGiri was when Sega released it in it's original form.

  6. #106
    DCEmu Regular jurkevicz's Avatar
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    It's the thought that counts. I too believe that this will never be full speed or in anyway playable (like the DS emu).

  7. #107
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    It's the thought that counts. I too believe that this will never be full speed or in anyway playable (like the DS emu).
    What DS is playable on the PSP? Mmmm I doubt it. Even without sound it's gotta run like crap. I didn't even know there was DS emu for PSP lol.

    Now as for the Saturn emu on the PSP. I think is great just to prove that it can be done but at the same time useless since it will run like crap. I wish coders would try to improve current emus that are possible instead like the TG-16/PCE Emu and the Snes emu etc..

    And people dreaming about playing full speed N64, DC, Saturn emulators should get down from that cloud.

    Look at what it takes on a PC to emulate these systems and look at how coding on the PC is compared to coding for the PSP and look at the especs of the PSP and the system that is being emulated.
    Last edited by saulin; February 17th, 2008 at 22:16.

  8. #108
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    And people dreaming about playing full speed N64, DC, Saturn emulators should get down from that cloud.
    Can't emulate DC on PSP, period.

  9. #109
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    Quote Originally Posted by saulin View Post
    And people dreaming about playing full speed N64, DC, Saturn emulators should get down from that cloud.
    Well, Daedalus is already fullspeed for some games and there's still room for improvement (ME alikes). DC is obviously impossible as it was almost PS2-level. Saturn is also more complex then the N64, although it *could* be ran at playable speeds if someone coded the emulator from the ground up like Daedaus and gpSP were made for the PSP with their incredibly cool dynarecs

  10. #110
    DCEmu Rookie noname1's Avatar
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    I wish they could create a Popstation version which also supports Sega Saturn.

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