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Thread: Yabause for PSP Released - Sega Saturn Emulator for PSP

                  
   
  1. #81
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    Quote Originally Posted by Exophase View Post
    Sorry, maybe it'd be an improvement if I revived weeks old threads to call someone a turd.
    LMAO! Exophase, you crack me up sometimes :rofl:. Screw the people who speak negative about you, you have the few of us who are still here supporting your work and hope to see a new version of your gPSP sometime in the future.
    Still though, I would really love to donate money to you to allow you to get a PSP slim faster, just tell me how!

  2. #82
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    Quote Originally Posted by da1writer View Post
    LMAO! Exophase, you crack me up sometimes :rofl:. Screw the people who speak negative about you, you have the few of us who are still here supporting your work and hope to see a new version of your gPSP sometime in the future.
    Still though, I would really love to donate money to you to allow you to get a PSP slim faster, just tell me how!
    Thanks; if you want to so badly you can find what you're after in the readme :B
    http://gpsp-dev.blogspot.com/

    I haven't quit gpSP, just put it on hiatus for a while.

    Games like Super Mario Advance 3, Riviera and Sword of Mana actually DO work in gpSP, believe it or not. If they don't work for you then you're using the faulty BIOS. Don't argue with me, it's true; the sooner you accept this the sooner you can move on.

  3. #83
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    Quote Originally Posted by Exophase View Post
    Sorry, maybe it'd be an improvement if I revived weeks old threads to call someone a turd.
    No offense but I agree, you do come off badly at times. But he shouldn't have called you a turd.

    I know you don't want the noobs to go around saying "Look I have a fullspeed Saturn emulator that really isn't fullspeed and only runs at 10fps" but stuff like that will happen anyway, so at least try to support a project rather than shoot it down since it may encourage them to continue and make great things down the track.

  4. #84
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    Quote Originally Posted by andwhyisit View Post
    No offense but I agree, you do come off badly at times. But he shouldn't have called you a turd.

    I know you don't want the noobs to go around saying "Look I have a fullspeed Saturn emulator that really isn't fullspeed and only runs at 10fps" but stuff like that will happen anyway, so at least try to support a project rather than shoot it down since it may encourage them to continue and make great things down the track.
    If this thing managed 10fps then there would be some sort of discussion to be made. 2-3 is more like it.
    If anyone is looking to buy, sell, trade games and support a developer directly at the same time, consider joining Goozex. Enjoy!

  5. #85
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    Quote Originally Posted by andwhyisit View Post
    No offense but I agree, you do come off badly at times. But he shouldn't have called you a turd.

    I know you don't want the noobs to go around saying "Look I have a fullspeed Saturn emulator that really isn't fullspeed and only runs at 10fps" but stuff like that will happen anyway, so at least try to support a project rather than shoot it down since it may encourage them to continue and make great things down the track.
    Look through the thread and get an idea of who is supporting this and who isn't. You'll see that there aren't any other devs behind it, because they know that there's a big difference between porting and developing an emulator. (although a lot of people share my sentiments I'm the only one people are saying "stfu and watch" to though)

    If this even had the tiniest chance of becoming something more it would have been more than such a simple port, or at least the past two emulator ports before it would have been too. It's been weeks now, nothing is said about this. SofiyaCat ported it to port it and that's it, I'm sorry if you actually believe it's anything more because it isn't. PSP can't handle Saturn emulation properly and SofiyaCat probably already knows that. You aren't going to see another version of this.

    Harsh as I might seem you've gotta realize something - the one who did this port, she ain't reading this forum. I wouldn't be surprised if she doesn't know English at all. I'm not saying these things to tell her off because she's not gonna see it. This is all for the people who probably normally would know better but stretch their common sense when the possibility of something great comes up. Let it go and look at it for what it is.
    http://gpsp-dev.blogspot.com/

    I haven't quit gpSP, just put it on hiatus for a while.

    Games like Super Mario Advance 3, Riviera and Sword of Mana actually DO work in gpSP, believe it or not. If they don't work for you then you're using the faulty BIOS. Don't argue with me, it's true; the sooner you accept this the sooner you can move on.

  6. #86
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    Quote Originally Posted by Exophase View Post
    Look through the thread and get an idea of who is supporting this and who isn't. You'll see that there aren't any other devs behind it, because they know that there's a big difference between porting and developing an emulator. (although a lot of people share my sentiments I'm the only one people are saying "stfu and watch" to though)

    If this even had the tiniest chance of becoming something more it would have been more than such a simple port, or at least the past two emulator ports before it would have been too. It's been weeks now, nothing is said about this. SofiyaCat ported it to port it and that's it, I'm sorry if you actually believe it's anything more because it isn't. PSP can't handle Saturn emulation properly and SofiyaCat probably already knows that. You aren't going to see another version of this.

    Harsh as I might seem you've gotta realize something - the one who did this port, she ain't reading this forum. I wouldn't be surprised if she doesn't know English at all. I'm not saying these things to tell her off because she's not gonna see it. This is all for the people who probably normally would know better but stretch their common sense when the possibility of something great comes up. Let it go and look at it for what it is.
    Dude, who cares what the two morons above you think, they aren't devs! They are merely people who want to be spoon fed items instead of understanding how they are done.

    Direct Conversation to the two upset people above Exophase: If this was ported (which it most likely is) it was just that. Ported to see if it could be done and SofiyaCat knew that and so many of us as well. Will it ever be full speed, as a developer myslef, no would be my answer.

    To put it in your lamens terms to be understood, Who here in the PSP homebrew scene made PSX full speed? NO ONE but Sony themselves. I believe exophase will agree with me that the sega Saturn was actually very similar to the PSX console when it came to graphics and power, yet no dev in the PSP scene has made a full speed PSX emu and Saturn surely will be in the same shoes.

    Notaz was only able to do Sega CD emulation due to the fact that Sega CD emulation is actually very easy to port and optimize. He also is very skilled in his Picodrive due to the fact he merged 2 to 3 emu's in one and had practice on PSP's somewhat similar otherself (not really), the GP2x. He has also been making Picodrive for about 2 years, so of course it's going to run very well. Could 32x emulation be added, certainly, more likely down the road though.

    Think and meditate for a second of this argument... will sega saturn emulation ever reach full speed? If a regular dev couldn't make PSX emulation fast (compared to Sony's PSX emu), don't expect Saturn emulation to be any better. To point out more info, look at the difference between Exophases gPSP which was built from the ground up and then look at ZX-81's VBA port. Which one runs better? The one that was built from the ground up. Sometimes porting works but building a emu from the ground up of advanced systemspops out better results. So if someone took two or more years in creating a Saturn emu from the ground up, maybe things would be better...

    Finally, You guys who are arguing over this are pretty arrogant too. You actually have the balls to stand up to one of THEE greatest Dev there is on the PSP scene, Exophase of all people?! Do you know how StrmnNrmn is getting so far in developing a near perfect N64 emu, Exophase is helping him (through conversations online I believe). I also believe that Exophase also helped out Notaz in getting Picodrive running better as well. Exophase actually has helped out tons of people and released a GBA emu that was built from the ground up and is Perfect (exception to a few games not working)! Please think before you speak, you aren't a dev. I do see your point that maybe within time programs on PSP do mature and grow to become even better with each new release but this Sega Saturn emu just isn't one of them...


    P.S. Exophase, your donation has been sent, hopefully it helps !

  7. #87
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    Just to add that the Saturn hardware is far more complicated to emulate compared to the PS1.

    It's not impossible to have a reasonable homebrew PS1 emulator, just takes work

    See what StrmnNrmn did with N64.

  8. #88
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    Quote Originally Posted by Tinnus View Post
    Just to add that the Saturn hardware is far more complicated to emulate compared to the PS1.

    It's not impossible to have a reasonable homebrew PS1 emulator, just takes work

    See what StrmnNrmn did with N64.
    I agree with your first sentence but the second sentence is highly improbable. There are a few people that tried already to port/make PS1 emu's for PSP but have failed to make them full speed. Sony is the only ones who succeeded in making a FULL speed (non glitchy, not slow at all orr frameskipping) because the PSP is their hardware afterall.

    StrmnNrmn is a very talented dev just like Exophase. Of course within time N64 emulation will be perfect but just remember that both devs I mentioned are making emus that are rom based instead of iso.

  9. #89

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    Quote Originally Posted by da1writer View Post
    I agree with your first sentence but the second sentence is highly improbable. There are a few people that tried already to port/make PS1 emu's for PSP but have failed to make them full speed. Sony is the only ones who succeeded in making a FULL speed (non glitchy, not slow at all orr frameskipping) because the PSP is their hardware afterall.

    StrmnNrmn is a very talented dev just like Exophase. Of course within time N64 emulation will be perfect but just remember that both devs I mentioned are making emus that are rom based instead of iso.


    first of all you must remember that there werent that many coders who wanted to code an psx emu becuz there were roumurs from the beginning that sony should do one. i mean the gp2x have a rather good psx emu and the psp has better cpu and stuff.

    and what do you mean that the emus are rom based? i mean it isnt easier to code rom based than iso. N64 is harder to code than the psx becuz it has more power.

  10. #90
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    Quote Originally Posted by da1writer View Post
    I agree with your first sentence but the second sentence is highly improbable. There are a few people that tried already to port/make PS1 emu's for PSP but have failed to make them full speed. Sony is the only ones who succeeded in making a FULL speed (non glitchy, not slow at all orr frameskipping) because the PSP is their hardware afterall.

    StrmnNrmn is a very talented dev just like Exophase. Of course within time N64 emulation will be perfect but just remember that both devs I mentioned are making emus that are rom based instead of iso.
    As said above me, take psx4gp2x. Add to it a MIPS recompiler, hardware GPU, GTE and MDEC via VFPU and use the Media Engine for interrupt/sound processing. BAM! You have a damn good and fast PS1 emulator. Just takes (maybe will take) work to do all of that

    About PSXP and PS1P, first, as also said, they knew Sony's emulator was coming, so I think there wasn't much of an effort to make things SO good. Also, as far as the source of PSXP indicated, Yoshihiro was pretty much clueless about how PS1 emulation works in the low level and what/how to optimize. I can say with pretty good confidence that "AC" wasn't that good either, at the time at least By the way, I recall zodttd saying something about that some weeks ago.

    Also, the fact that the hardware loaded data from a CD doesn't make it harder or slower to emulate... afterall, for realtime (ie: gameplay) it's just a simple interrupt just like dozens of others that are ahappening all the time, and much of the time doesn't do anything. When the CD read interrupt does fire something to read data form the CD it's in loading screens, and the read speed from the stick is far, far, bigger than the original CD speeds of the PS1, meaning we even have faster loading speeds in emulators (ie: like Sony's "Cd loading speed" setting).

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