1. I am not an idiot, I know that it will never hit fullspeed, and I listen to what people say about the matter.
2. I don't care about saturn emulation, I never had or played a saturn.
3. I know who exophase is.
If someone made a 10fps saturn emu that would be achievement enough, what's the big deal about it always having to be fullspeed?
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I would like to apologize to you though, my words were pretty harsh and I was only heated over the fact that people were getting excited over nothing. I'm on the same page as Exophase and believe that this Saturn emu will never come to the potential of what people are imagining or near the speed of Sony's PS emu. Unlike Exophase, I have a hard time finding better choice of words sometimes when replying to a subject. Don't take what me and Exophase (along with others) who replied to discourage you, we meant only to point out that Saturn emulation may be possible but not to the form you all are wishing for.
I and a few others are looking at this in a more broader sense of thinking and believe that the potential of this ever coming to the form we all want will most likely not happen, especially since we still haven't managed to get a Saturn Emu even running "well" on a PC. Look at the past years of emu's that were perfected to be near identical to the real. Saturn emu is still having problems, dreamcast emu is as well, and lets not go into the last gen console emus...
Also take into account that the person who is porting these already imperfect console emus from PC with just ONE release. It makes you wonder, did she just port them to show that it could be done? Most likely this is the case because she has not stopped by the forums (or any forum for that matter that is english), posted up only one release (no updates), and is not being supported by any of the devs in the PSP scene (which shows that they know something that few of you don't).
I for one could care less about sega saturn emulation due to the fact that I cared less about the real console itself. The only sega consoles that interested me were the Gamegear, Genesis (all 3 versions), CD portion, 32x portion, and the Dreamcast.
As mentioned before, I did not mean to offend anyone, I just want to let people know that they shouldn't hold your breath for this one. Full speed is important to all of us (you can notice the fact with recent emu's coming out for the PSP like Picodrive) and this emu... just never will become full speed, sorry but it's the truth.
@To those speaking of ps1 emulation: I'm not entirely sure, but I think that Sony's PS2 emulator at least partially relies on virtualization. After all, PSP's cpu is of the same overall family, but much newer (psx - mips r3k-based, psp - r4k-based).
As psp has no hardware commons with saturn, it is much harder to make an emulator for it, even without taking into account the hardware complexity of sega's console.
cya
Raziel-chan
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I probably would have responded very differently if there was an opportunity to actually talk to the person doing this instead of just seeing it from a distance.
It's subjective, but I personally won't play a game that can't maintain real-time speed, unless it doesn't destroy the music (if that happens then chances are it's being emulated in a weird way). Some people will tolerate some games if it runs within half speed, maybe, but that's pushing it. Why would anyone want to play a game at 1/6th speed? I doubt anyone would except to say that they have, most people are excited about slow emulators because they think they'll one day be fast (believe speed is the easy part). Other than that the only appeal is novelty value which shouldn't really be worth anything, like showing DS fans a poorly running DS emulator on PSP just to try to show them up...Originally Posted by andwhyisit
quzar is right about virtualization. PSP's CPU is missing several things necessary to provide it, the most important being an MMU. PSP is however powerful enough to emulate PS1, it just requires a very good emulator. Saturn has so much more parallel hardware that it's not even in the same league of complexity as PS1 even if the games weren't usually more impressive. It's kind of a jack of all trades, master of none.
http://gpsp-dev.blogspot.com/
I haven't quit gpSP, just put it on hiatus for a while.
Games like Super Mario Advance 3, Riviera and Sword of Mana actually DO work in gpSP, believe it or not. If they don't work for you then you're using the faulty BIOS. Don't argue with me, it's true; the sooner you accept this the sooner you can move on.
... I just notices that I wrote 'ps2' instead of 'ps1'.
Well, maybe I named it wrong - the thing is that the psp cpu probably shares some, if not many, instruction sets with the ps1 one, so its easier to emulate it than a completely different one (Two different ones, to be exact).
cya
Raziel-chan
will this work on 3.71 M33-3 Slim
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