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Thread: CaSTaway build 006 - Atari ST Emulator for PSP

                  
   
  1. #21
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    Thanks, Skeezix, for the update to a great little emu.

    A little tip for a temporary fix in regards to the corrupted ATARI_ST folder issue, simply move the eboot file from the castaway folder into the ATARI folder and, hey presto, no corrupted folder icon in the XMB !

  2. #22
    DCEmu Old Pro Baboon's Avatar
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    Quote Originally Posted by sfaok View Post
    Thanks, Skeezix, for the update to a great little emu.
    Well Its not been updated for over 8 months? ...and theres still no key user key mapping configuration.

    Will this ever be implemented skeezix? ...and how about porting this to the wii? :thumbup:
    Last edited by Baboon; June 2nd, 2008 at 16:10.

  3. #23
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    Argh! When I saw this on the first page of the forum I thought it had been updated.

  4. #24
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    Just want to report that this excellent little piece of software still runs on CFW 5.00 M33-6 ...

    And that was before I installed the FW1.5 add-on (I have the phat).

    Also, I was wondering if it is possible to get the source somewhere. I love playing old Sierra adventures, and currently typing is a bit $#@!bersome and I can't input "ken sent me" fast enough in Leisure Suit Larry I. So recently someone made a great suggestion to improve the useability of p-sprint (a hud-less typing interface that can do just about everything a real keyboard can, including shift, control, alt, etc.) by changing the layout to something that's actually easy to remember and that really works quite well.

    Assuming you won't be bothered to add that to castaway as a test (should be easy enough), I was wondering if I could fool around with the source to try and do it myself?

  5. #25

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    If you can dig up details for me (ie: canonicle recent source for the entry lib etc) I can probably merge it in; if not I can post source as well.

    I actually did add p-sprint at one time I think, but I just really dislike it since it is so utterly unintuitive; I'd rather it had a HUD option rerally so there coudl be a cross-application common HUD keyboard .. or at least a help function, since theres simply no way I'd remember how to use it, with the frequency of use I need for it

    jeff

  6. #26
    DCEmu Rookie B2K24's Avatar
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    Glad to see emulators being worked on for the PSP. I will check out this work as soon as i find out exactly what Atari ST actually is.
    I'm only familiar with the 2600 5200 7x00 that ZX-81 released.

  7. #27

    Default Key mapping

    Hi I love this emu thank you for your great work. My question is, is user key mapping going to be implemented. I love xenon. but the space bar is needed. Thanks again

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