Everything I've tried so far has worked perfectly, thanks for the great release Notaz.![]()
Hey Notaz . thanks again for this awesome emulator
In the next release, is there any chance of preview pics/boxart support in the next release? (they would display next to rom name on the left)
Like the way daedalus has them for instance.
Either way, thanks for all your hard work![]()
Yeah, I have the same problem with Sleep mode, but it only happens when you wait a few minutes it seems. If you put into sleep mode, then get right out of it it comes back on fine. If you wait a few minutes or more when you "wake" it you get a shut off... I was pretty far into Final Fight CD when I noticed it.. Small price to pay for an amazing piece of emulation code!
I'm using an original PSP running firmware 3.71 M33-3 by the way.
Also, I couldn't get either disc of Prize Fighter to boot. I got them from romulation. Going to try another source.
Any chance of getting a Rewind option for PicoDrive? That would make it 10% cooler bring the total coolness to 110%! :P
Slightly off-topic but, Is there any way to get a custom firmware onto a psp slim that is already at level 3.71? I've tried to get it but every thing I've seen about it says you must already have a custom fimware of a lower level. Thanks.
Yeah 3.71. I found that it happens with gpsp too. I guess I should update.Originally Posted by Gibb;
I am still amazed at the compatibility and speed of this! I can run a lot of older games (carts) at around 200MHz, full 60fps, stereo 44.1KHz, and on the Accurate rendering setting too! Saves precious PSP battery life.
Just wondering if we can expect any future upgrades to this great emulator. I am still pushing for a rewind option. Once you try it it's hard to go back to the old save/load state option.
Thanks again for an amazing piece of code. Maybe you can take a look at SnesTYL and speed the DSP games up a tad :P
OK, maybe 5FPS below full.
Anyway, I definately think frameskip 1 looks better on the PSP screen because it prevents ghosting (60FPS is too much to ask of it).
Besides, the good GP2X SNES emulators probably have some ARM assembly code to speed up parts of them that could not be reused on the PSP (because it's MIPS).
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