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2. Tey could implement the 1.5 kernel into the CFW for the Slim PSP and they don't do it?

yeah sure ... I mean they name a few reasons, but is that really the point? I mean atm there is pretty much nothing they could work on that could improve their CFWs any more than a working 1.5 kernel, but they basically say "it's too much work" ... COME ON! U guys still believe in th Easter Rabbit and Santa?
Maybe to counter Mathieulh's argument that developers should have changed from 1.5 kernel development to 3.xx dev ... what about those "completed" or even abandoned projects no1 works on? There are zillions of good hombrew projects that are actually working(, but still have some bugs, though) and their devs have stopped coding. Like the Duke Nukem 3d port, just to name one. I think w/o a working 1.5 kernel for the slim, you'll never see such homebrews on the slim ... therefore, I think this "it's the coders fault" argument is pure nonesense! Sorry, but true!
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