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Thread: Duke3D-PSP pitch bug.....fixed.

                  
   
  1. #11
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    borgqueenx: the original developer of the psp port was stereomike but since hasn't been around so I've been updating it here and there. I've been on 2 weeks vacation so that's why I've had more time to really look into it. As of right now save state/load state is fixed as well as the funky high pitched sounds. I'm going to look into the music as well, it's *.mid which should be fairly easy to implement UNLESS there's a problem playing midi files through sdl_mixer much like there was with the vocs.

    As always, I'll post updates, maybe not as soon since I only have two more days vacation :\

  2. #12
    DCEmu Legend Buddy4point0's Avatar
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    this is awsome! thanks so much man!
    great!!!!

  3. #13
    DCEmu Old Pro Baboon's Avatar
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    Quote Originally Posted by MrPeanut View Post
    Baboon: It does work. It doesn't load your exact spot on the map (that's where it used to hang) but it DOES save the current map you're playing, and when you load that savefile you'll load the map you were originally playing on when you saved it. I'm looking into it a bit further but while I was testing it I kept thinking "damn... I can't take much more of this guy's voice being like this"

    The savestate hotfix is in duke3dpsp build 97. That can be found here: http://duke3dpsp.freezoka.com/dukedownload.html
    Ahh nice one. Its been a while since i fired up duke on the psp because of the bugs.

    I'll test this out again now things are being sorted out on it.

    Thanks in advance. :thumbup:

  4. #14
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    Music support would be great, although I must admit I still have the soundtrack burned into my brain. Can almost hear it when I'm playing.

    The pitchfix worked perfectly, no more pubertyDuke.

    Would it be too much trouble to post a build that will run on the slim without eLoader?

  5. #15
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    I'll read up on firmware other than 1.5. I'm sure it's an easy switch.

    I need to make a modification to the saveplayer function anyway. It crashed my psp when I was playing some duke so I have to figure out what line that's happening on, why why only some of the time.

    See the problem is I run 1.5 because I'm too cheap to buy a memory stick bigger than 32mb (I think the custom firmware ones require over 32mb of free space)
    So without running custom firmware I don't know exactly how the eboot/elf loads. All I know is kxploit
    I'm buying a bigger memory stick really soon though, I want to actually run the non shareware version of duke and look into the high resolution pack a bit.......

    EDIT: found the source of the problem, for those who are using build 97 use this http://myfreefilehosting.com/f/5e064db066_0.5MB instead. It's the same thing but fixes a problem where the psp blue screens if you hit save at some, but not all points.

  6. #16
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    Hi MrPeanut, i have tried your fix with the full retail version and shareware version of Duke Nuke.
    The fix only work with shareware version, with retail it show an error in ncGROUP.exe.

    This is the log of error:

    AppName: ncgroup.exe AppVer: 0.0.0.0 ModName: msvcr80.dll
    ModVer: 8.0.50727.163 Offset: 00049a8b

    Thx for your work and exscuse for my bad english.

  7. #17

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    If you have the shareware version does it have the full game to play? I have the retail and mine crashes too when I'm converting, so I wanted to know if I get the shareware version what limitation it has?

  8. #18
    DCEmu Regular jurkevicz's Avatar
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    I'm having this problem too. I have the Full Version.

  9. #19
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    damn that's weird.

    I tried it on atomic edition and the shareware version and it works.

    If it fails on ncgroup it's failing on grouping the files back together, what's the filesize of your original group?
    Where exactly on the console output does it crash? (it'll say stuff like, please wait while the header is being generated, please wait while the header is being written, please wait while the files are being copied" etc. What's the last thing that it says?

    Oh and just curious, what version of windows are you guys using?

    Duke3D.grp with a filesize of 44,356,438 is confirmed to work.
    Duke3D.grp with a filesize of 11,035,779 is confirmed to work.

  10. #20

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    Its the regular full version, not the atomic edition.

    File size is 26,524,524 bytes.

    It fails when it says its group header is now being generated.


    Its something with this version because I tried the shareware and it works so its not my computer.

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