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Thread: Duke3D-PSP pitch bug.....fixed.

                  
   
  1. #31
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    um...ok thats weird...pmmed u anyways...
    hope u got the duke nukem puberty fix on it

    EDIT: This game really lacks music
    its about the only thing left to add since i just saw u can add controls to the psp buttons yourself.
    Please add that

  2. #32
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    Well i tryed this the sound is fixed but after duke says something on the difficulty level setting like "Yeh Piece of Cake" or "Lets Rock" The game crashes but if you get to select a level without him saying anything the game works fine and the voices in game sound perfect and the level works so whats going on? Im using the Atomic Edition and its

    Atomic Edtion unpatched:43,317 Kb
    Atomic Edtion Patched: 44,266 Kb

    Anyone help please?

  3. #33

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    I noticed that too, but I always select it before he says it anyway, but yeah its a bug.

  4. #34

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    Quote Originally Posted by borgqueenx View Post
    EDIT: This game really lacks music
    its about the only thing left to add since i just saw u can add controls to the psp buttons yourself.
    Please add that
    Where can you edit the psp controls? Theres the keyboard options, but those are for the computer, which the psp is not. Its a port and therefore I dont think you can edit the controls in game.

  5. #35
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    in the controls menu inside duke nukem 3d, there are movement controls.

    The movement keys are up down left right.
    You can change up down left right to the control you want/like. The movement keys up down left right are bind to the psp arrow pad or whatever the name is.
    If you change this though, you can only control duke nukem with the analog thing, not with the arrow pad anymore.

    I made a nice icon, background and song for this game attached to the eboot.

    Download it here: http://gdteam.net/PC/home/download.php?view.9

  6. #36
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    Good work MrPeanut! :thumbup:
    Hope, you'll continue improving this port and finally make it perfect...

    Original jfDUKE for PC has the hardware rendering support - how about implementing it to the PSP? The best way is imho to replace OpenGL calls with PSP-GU ones, like PeterM did, while porting GLQuake to PSP: (http://forums.ps2dev.org/viewtopic.php?t=8077) Latest Quake for PSP v1.0 sources may be useful: http://www.dcemu.co.uk/vbulletin/showthread.php?t=79042

    Ouch, do you have any plans on porting Shadow Warrior for PSP?

  7. #37

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    Mr.Peanut seems to be busy. Havent heard from him in awhile unfortunately....

  8. #38

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    There is another bug, although I cant pinpoint it just yet. Whenever I try to save on the second level after completing the first (getting everything - secrets, etc) it freezes. I tried saving without doing all the extra stuff (just ran through the first level) and it saved fine.

    So I dont know yet if its due to having everything unlocked from the first level, starting the second level with all those extra weapons, or what. All I know is it crashes whenever I try and save it after that.

  9. #39
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    try it again, i think it just crashed random...small chance...
    did you editted the control like i said how?

    And i hope to hear from mrpeanut soon, i really miss the music...
    and i hate saving problems...

  10. #40

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    Ive had it crash on two different occasions at that same point. So it has to be one of the things I mentioned, just dont know exactly what.

    And yeah I did edit the controls, thanks. Just wish there was a button for the delete button so I could set all the unused controls off instead of setting them all to the start button lol.

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