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Thread: PicoDrive for PSP v1.35a - Genesis/Sega CD Emulator for the PSP

                  
   
  1. #41

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    yeah, both dgen and pspgenesis was too slow to be playable. so i never really cared about sega 16 bit emulation on the psp.

    but notaz has now "unlocked" hundreds of games for the megadrive that we can enjoy =)

    i have been playing picodrive since it came out a couple of days ago!

    i have noticed a couple of small bugs. but they are just charming, the emulator would be scary perfect otherwise =)

  2. #42
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    Quote Originally Posted by drchoihui View Post
    It hangs when loading the genesis game "Lighting in the dark".
    You probably mean Shining in the Darkness?
    Confirmed as a bug.

  3. #43
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    Quote Originally Posted by kharaboudjan View Post
    yeah, both dgen and pspgenesis was too slow to be playable.
    come off it. Dgen was very playable. The only thing bad with Dgen was small sound bugs with a few games and a few games needing +1 frameskip. It was extremley playable. I completed Fantastic Dizzy, Sonic 2,3,&knuckles, Revenge of Shinobi and Kid Chameleon using Dgen and not once was it an annoying experience.

    That said, Picodrive is superior. Picodrive is one of the best emulators for PSP now. As I stated before... its not only the awesome porting that makes it so special, but the fact that it was a modest release with no year long buzz and no alpha releases. It makes a world of difference when a project surprises the community.

    But the recent disregard for dgen now and saying that it was unplayable is kinda dumb. It was a very playable emulator.

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    Notaz, is possible an option for high brightness/contrast?


    trust me if vay will not run on gp2x version then it will not run on psp version the Compatability is loler in psp version

    Uhm a C code is more stable that an recompiler.

  5. #45
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    Quote Originally Posted by odino View Post
    Notaz, is possible an option for high brightness/contrast?
    Yes it is planned.

    Quote Originally Posted by odino View Post
    Uhm a C code is more stable that an recompiler.
    GP2X version doesn't use a recompiler, just a fast interpreter.

  6. #46
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    Quote Originally Posted by notaz View Post
    Yes it is planned.
    Good!


    Quote Originally Posted by notaz View Post
    GP2X version doesn't use a recompiler, just a fast interpreter.

    Wow a fast interpreter, it's also very very fast on my old smartphone! but is it an asm core?

    Anyway, thanks for the reply.

  7. #47
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    psp

    The only game Genesis game so far that has slowed this emulator down when using 0 frameskip is Ristar. But just pressing triangle to swich to fast renderer and the game plays perfect.

    Quote Originally Posted by Vega View Post
    The only thing bad with Dgen was small sound bugs with a few games and a few games needing +1 frameskip. It was extremley playable.
    Yes, it was certainly playable (except on Slim PSP's) and very good for casual gamers or as a novelty to be able to show off. However, even just +1 frameskip can get in the way of gameplay and become an annoyance to those like me who usually notice every little detail, slow-down, sound crackle, etc.

    Quote Originally Posted by Vega View Post
    It makes a world of difference when a project surprises the community.
    That is so true. When something like this is released without any rumors speculation, it causes a massive shock wave throughout the scene. So much so that it attracts newcomers to start taking part in using homebrew.

    Quote Originally Posted by Vega View Post
    But the recent disregard for dgen now and saying that it was unplayable is kinda dumb. It was a very playable emulator.
    I do agree that respect should be given to all the work that went into DGEN. Coders shouldn't have to worry or feel pressured that their project or emulator might not be the best and therefore frowned upon. Work on DGEN seems to have been ceased and many were left wanting more.

    The release of PicoDrive has been more of a joy to me because I use a Slim & Lite PSP and the latest DGEN won't work without the 1.50 kernel.

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    Quote Originally Posted by Veskgar View Post
    The release of PicoDrive has been more of a joy to me because I use a Slim & Lite PSP and the latest DGEN won't work without the 1.50 kernel.
    Ah I see. I'm a PSP Slim noob to be quite honest. Never even had my hands / claw on one of 'em yet (I know, for shame).

    I can understand now why this is big for Slim users :thumbup:

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    This is a really fantastic release, thanks so much for making this!

    Unfortunately I ran into a problem with one of my favorite games of all time! Snatcher...

    It boots, and plays fantastically every inch intact, till I get to the turbo cycle to go to the factory ruins, it just shows an animation of you driving, it never freezes but just gets stuck at that point.

    No buttons do a thing. Has anyone else encountered this problem?

    Thanks for your help! (By the way, I have not tried messing with settings, if there is anything that might work, tell me.)

  10. #50
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    Tried all those, still hangs. I'll take a look at the readme.

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