'Cuz levels are fun...Sometimes you need to break up the action. How would you split up a game like Portal if it played straight through? The level mechanic provides an ability to play just a bit of a game at a time; in your spare time without having to devote the time you do every time you load up a game like Fable or Oblivion. Also, in Portal half the fun is breaking records on levels, levels can increase the playability of a game by ten times. Look at Metal Gear Solid; every time you want to play it you beat the game. Imagine if you could just pick your favorite part; you'd play the game more. Then in a game like Crash Bandicoot 2 and 3 you play each level over and over getting more out of them each time.
So some games are awesome without levels; some are not. The mechanic of having levels in a game can be used for good or bad and must be decided by each game's developers with a lot of discrepancy. I'm distracted now because I'm watching The 40 Year Old Virgin so I think I may have lost my point. I think the point is that levels are NOT bad, just not perfect for every type of game.
The End.
Bookmarks