ok so you took my game, changed the music and the sprites, repacked it as a kxploit, changed the blitting order, made it so going back to the menu crashes, removed the irda modes oh and also screwed up the transparancy on the sprites.
i liek that you attempted a gfx mod but i dont quite get how you made it yours.
basuically if you want pointers:
1. re cut your sprites. mine only had "white" sections becuase thats how transparent parts of pngs show in windows.
cut around the ship in somethingh liek photoshop or the G.I.M.P, and make the surrounding transparent then save as a png.
2. If your going to mod, say its a mod, and dont change anuythin unless youve looked at how it works. In this youve renamed the menu.lua file to index.lua, if you had looked at the code, youd see its set to load menu.lua.
3. why remove the ir modes? just out of curiosity, i knwo most people never use/d them but its a nice feature.--end and menu
Music.stop()
dofile("menu.lua")
highscore = nil
wrote = "none"
break
end
4. if you want to get into lua, do what i did, learn fromthe ground up, i suggesrt going to http://www.evilmana.com/
theres some great tutes, and some friendly knowledgeable people on the forums who can help you out.
5. ok ill admit my game was more of a personal exscersise in making a shuymp engine, than any kind of fun game, but if your going to make it a full game please dont just push the time up, those ships generate randomly i know but after 10 minutes or so its gonna get real boring.
on a good note though, cool music. by all means look at other peoples games and leanr from them, but unless you make a major code change please make sure they are defined as gfx/sound mods not new games.
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