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Thread: Daedalus R14 Progress--N64 Emulator--UPDATE 11/25

                  
   
  1. #21
    DCEmu Legend Buddy4point0's Avatar
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    awsome!
    this looks great!

    i cant wait to have me support.
    finally some decent sound, and it will take pressure off the main proseccor too.

    thank! i cant wait for r14!

  2. #22
    Senior Staff Artist PSPdemon's Avatar
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    I appreciate the dev's work, but why is everyone praising this emulator that much? It (R13) won't even let me play Super Mario 64 without audio on an acceptable speed. Most of the games I've tried crash.
    Super Mario 64 plays at a very good playable speed with sound.... nuff said, dont have to go into details

    Thanks to the developer, nontheless. But we need to be more realistic, and admit that this release is NOT acceptable as it is.
    this is a very acceptable release... dont whine about it...

    as stated above, look at how long all the other emulators took to get to their speeds... and a N64 emu isnt any easier if not harder. think about how far N64 emulation has come on the psp.

    Please do remember, 30 fps on the psp would seem like it would be on the N64 ( since the N64 skiped by 1 frame ).. so anything running at 30fps you could technically call fullspeed

    thats just my $0.02 worth

    Thanks for Everything,
    PSPdemon
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  3. #23

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    Quote Originally Posted by PSPdemon View Post
    Please do remember, 30 fps on the psp would seem like it would be on the N64 ( since the N64 skiped by 1 frame ).. so anything running at 30fps you could technically call fullspeed

    thats just my $0.02 worth

    Thanks for Everything,
    PSPdemon
    some n64 games actually do run at 30fps on the n64 itself so it isnt technically full speed, it IS full speed (on certain games) ,

    n64 games fps (on real hardware)

    ntsc : 30 or 60fps (game dependent)
    pal : 30 or 50fps (game dependent)

  4. #24
    DCEmu Coder Safari Al's Avatar
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    So you think its not acceptable eh? How about N64 on a psp or no n64 on the psp. I think we all agree youd want a daedalus. If not then get over it and stop the whining. If you dont like it, make a better one
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  5. #25

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    Quote Originally Posted by Safari Al View Post
    So you think its not acceptable eh? How about N64 on a psp or no n64 on the psp. I think we all agree youd want a daedalus. If not then get over it and stop the whining. If you dont like it, make a better one
    I think you should quote the guy who said that, currently it looks like your saying that to me

  6. #26
    Senior Staff Artist PSPdemon's Avatar
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    Quote Originally Posted by Johnny_Mcbride View Post
    some n64 games actually do run at 30fps on the n64 itself so it isnt technically full speed, it IS full speed (on certain games) ,

    n64 games fps (on real hardware)

    ntsc : 30 or 60fps (game dependent)
    pal : 30 or 50fps (game dependent)
    ive been trying to tell people that recently......however i dont think people get it -_-

    as i said....its mainly because N64 hardware skipped a frame on most games....so technically N64 ran games at 30fps

    anyway, YAY someone finnaly agreed and noticed what i said....HURRAY!!!!

    Thanks for Everything,
    PSPdemon
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  7. #27

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    Quote Originally Posted by Trekster View Post
    looking good is ok but I totally agree with the earlier posts, its' about how well it plays games much more than the look. Is there any game yet that runs at full speed with sound? I know there are some playable ones but not with full sound. I don't want to sound like am bitching or anything I am greatful for the attempt but I dont want in depth updates on mere cosmetics. Maybe he should see if there is any other programmers out there that could lend a hnad, I sure wish I could.
    To those who don't appreciate the menu updates, leave him alone. It's not the easiest thing programming an N64 emulator on the PSP, so maybe some cosmetic changes may encourage/ motivate him to continue. Maybe hes updating the GUI because, I don't know, he wants to?

    Also, he has been getting help from other programmers in the past, so obviously he knows when he needs help on certain things.

    Anyways, we shouldn't expect every update to be absolutely monumental in speed and compatibility considering his philosophy that he should have small and quick updates. Obviously, he has come a long way from way back when he started.

  8. #28

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    Quote Originally Posted by PSPdemon View Post
    ive been trying to tell people that recently......however i dont think people get it -_-

    as i said....its mainly because N64 hardware skipped a frame on most games....so technically N64 ran games at 30fps

    anyway, YAY someone finnaly agreed and noticed what i said....HURRAY!!!!

    Thanks for Everything,
    PSPdemon
    i see what you mean now I misinterpreted what you meant lol.

    Anyway, lets hope strmnrmn keeps up his great work

  9. #29

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    Quote Originally Posted by PSPdemon View Post
    Super Mario 64 plays at a very good playable speed with sound.... nuff said, dont have to go into details
    PSPdemon
    Speed-yes. Sound - stutters.

    But it's still awesome as it is now. And with the ME update it may just get awesomely awesome :3

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  10. #30
    PSP User xg917's Avatar
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    hopefully he will do speed improvements as well..

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