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Thread: Daedalus R14 Progress--N64 Emulator--UPDATE 11/25

                  
   
  1. #31
    DCEmu Old Pro Wally's Avatar
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    There are some noticeable speed improvements in R14. Lots of them

    Outside the castle is full speed with sound (No ME yet), however it does jerk until you get to the door. Then turn around its quite good

    Goldeneye doesnt work well still
    for CaptainMorgan - DKR wont work properly until the DKR microcode is implemented, same with Perfect Dark and Conker.

    Resident Evil now shows signs of working..

    Im no official beta tester, although i do keep in touch with Strmnnrmn over bugs anyone can get a build but im not telling how (No its not by bothering Strmnnrmn constantly) and you wont be able to get it to build straight away.

  2. #32
    PSP User xg917's Avatar
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    shhhh.. i thought that was a secret! lol

  3. #33

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    The microcode for DKR, could you elaborate on that more Wally? Yeah now we're going to have tons of people wondering how to get betas of R14, if only they knew the source (get it).

  4. #34
    DCEmu Old Pro Wally's Avatar
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    Its a special way that the game goes about graphics..

    So some games use their own Microcodes, Diddy Kongs microcode is RSP SW DKR

    where as Banjo Kazooie is F3DEX1

    I dont think Strmnnrmn has Implemented RSP SW properly or at all, most of the games that use it are all screwy or dont work.

  5. #35
    DCemu Contributor NeoXCS's Avatar
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    Quote Originally Posted by Switzke View Post
    MAPLE STORY WOOT! #1 RPG IN NORTH AMERICA!

    For 5 year olds. Honestly this is seriously some spam, what was the point of this post? So someone actually acknowledges your existence? Post this somewhere else, it is off topic here.

    Back on topic. The menu is looking good, and I'm really excited to see how the ME work will improve this emulator. I wish I could do something like this, but I don't think i have the patience. Good job and good luck on this emu!

  6. #36
    DCEmu Coder BrooksyX's Avatar
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    Glad to see progress being made on this.

    Can't wait for R14!


  7. #37

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    Thanks for breaking that down for me Wally, so when StrmnNrmn chooses to work on compatability he might implement the right microcode for DKR and the others that use the same one?

  8. #38
    Senior Staff Artist PSPdemon's Avatar
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    Quote Originally Posted by NeoXCS View Post
    For 5 year olds. Honestly this is seriously some spam, what was the point of this post? So someone actually acknowledges your existence? Post this somewhere else, it is off topic here.

    Back on topic. The menu is looking good, and I'm really excited to see how the ME work will improve this emulator. I wish I could do something like this, but I don't think i have the patience. Good job and good luck on this emu!
    handled

    and i wish that we could have interchangable backgrounds.....like snes... ( cause id love to make a few backgrounds for it )

    Thanks for Everything,
    PSPdemon
    404 Error: This signature is missing!

  9. #39

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    i couldnt care less about interface, GUI and stuff for the emulators. i mean my 2 favorite emulators (besides sonys psx ) is gpSP and piccodrive. both of them have 100 % great performance and a very basic GUI.

    i couldnt care less about the icons compition either. i put my custom icons on my emulators anyway.

    but like someone said before. if strmn gets more motivated to work with the important stuff when he is doing these kind of things he should do it. its his project, no one can demand him to do anything and he doesent have to do as ppl tell him.

    but in my opinion the only important thing about emulators is PERFORMANCE, such as speed, compatibility and correct graphics in the games!

  10. #40

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    Paper mario freezes up as soon as I select a save file is it working yet??

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