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Thread: Nintendo DS Emulator for PSP In the works

                  
   
  1. #31
    DCEmu Pro Cross's Avatar
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    I don't think the PSP is more powerful thenmy XBOX or Cube. My PS2 I hardly ever play but I would compair it as sim. to my PS2 however not as powerful.

  2. #32
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    Quote Originally Posted by CannedSoup
    It produces similar quality effects and thats all anyone cares about.
    which has all of nothing to do with emulation, which is my point.

  3. #33

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    I was talking about the Sony hype power bs trip you where on. No one cares if its as powerfull as ps2 if it creates almost the same quality effects.

    On a side note however. Could a DS emulator totally ignore emulating the second screen at all and just focus on emulating one screen to save some of the processing power that would be needed? Honestly touchscreen adds nothing to me in alot of games. CastlevaniaDS wont need touch screen but to draw the seals. if you could just draw on the top screen as a invissable layer couldnt it work?

    Like set the touchscreen to display nothing and lay directly on top of the topscreen. Then make it invissable. Map the anolog stick to draw because you dont need it for anything else.

  4. #34
    DCEmu Regular shizzle's Avatar
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    obviously if this ever gets going nintendo will just make developers incorporate the touch screen in their games for a given ammount, just to make it annoying for us.

  5. #35

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    the key to good emulation obviously comes down to the tools the coder is workin with and the knowledge he has to develop. look at how fast sony has their emu comin along. its apparent the developers have access to all the secrets that needs to be known to get anything running. if nintendo or sony would do an N64 for the psp, it would be runnin perfectly right now. dont base the emus we have out on how well it can be done. the guys here are workin without the help of the mother company, and doin a damn good job if u ask me!

    da relic

  6. #36
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    Quote Originally Posted by slik da relic
    the key to good emulation obviously comes down to the tools the coder is workin with and the knowledge he has to develop. look at how fast sony has their emu comin along. its apparent the developers have access to all the secrets that needs to be known to get anything running. if nintendo or sony would do an N64 for the psp, it would be runnin perfectly right now. dont base the emus we have out on how well it can be done. the guys here are workin without the help of the mother company, and doin a damn good job if u ask me!

    da relic
    These posts were made over a year ago...

  7. #37

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    i know... just throwin something out there.

    da relic

  8. #38
    DCEmu Pro Cooe14's Avatar
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    holy crap talk about uneeded topic revival.

  9. #39
    DCEmu Regular donne's Avatar
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    Perhaps there should be a rule on a 'dead' thread revival : Add a new fact, information or discovery about the subject. Not just some kind of a passing opinion.

  10. #40
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    pfffft 1timeuser the gba arm9 were EASILY emulated in 3 months by exophase what the hell is so hard to emulate the ds ARMS?

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