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Thread: PSPAtari: Atari 800/130/5200 Emulator for PSP v1.1.0 (SLIM+IR)

                  
   
  1. #11
    DCEmu Coder zx-81's Avatar
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    i've tried to put back the new pokey stuff, but without any success. It doesn't work on my PSP (freezes etc ...).
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  2. #12
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    Hmmm so you got the pokey.[ch], pokeysnd.[ch], and mzpokeysnd.[ch] in there with enable_new_pokey set to 1 either in rt-config.c or via .cfg file (pokeysnd does all the calls to mzpokeysnd) and it's locking up?

    Odd...

    Where does it lock up? When you try to load a ROM?

  3. #13
    DCEmu Coder zx-81's Avatar
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    Quote Originally Posted by Shannon View Post
    Hmmm so you got the pokey.[ch], pokeysnd.[ch], and mzpokeysnd.[ch] in there with enable_new_pokey set to 1 either in rt-config.c or via .cfg file (pokeysnd does all the calls to mzpokeysnd) and it's locking up?

    Odd...

    Where does it lock up? When you try to load a ROM?
    It locks on startup, and as i remember that's why i had to disable it during the porting. But it works fine under linux ..
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  4. #14
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    Bummer. Does your port to the GP2x use newpokey? How does it run? I have not tried it myself.

  5. #15
    DCEmu Coder zx-81's Avatar
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    Quote Originally Posted by Shannon View Post
    Bummer. Does your port to the GP2x use newpokey? How does it run? I have not tried it myself.
    My port on gp2x is based on the same code as my PSP port, so it uses the old pokey stuff.
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

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