Sounds great! I look forward to it. Are you using the python environment that is available on the PSP, or are you doing the port as a rewrite in a different language?
Hi Guys
Yeah i'm new to the forum but i've watched things for a while, and me and my friend have started a Frets on Fire port, and so far it is going smoothly, here are some facts:
- We have removed the strum feature, because after playing HardHat's "Gunnar Hero" we decided to lose it to make playing easier, we may have an option to have it on or off
- Frets on Fire songs WILL be supported, that is one reason why we started it.
- Two tracks, so when you miss a note the guitar will stop playing but the instruments carry on
- Controls are still being discussed as i type, but we'll use something similar to Gunnar Hero's (Thanks HardHat, for the inspiration)
Of course, i'm not a "fully-fledged" homebrew developer, and any advice would be greatly appreciated, we will release it as soon as we have a stable build, but we will get screenshots ASAP.
:thumbup:
Thanks Guys!
Sounds great! I look forward to it. Are you using the python environment that is available on the PSP, or are you doing the port as a rewrite in a different language?
Frets on Fire.. where did I hear about this game?
It and Freetar are the two most popular free Guitar Hero type rhythm games. It is written in Python, and is playable anywhere that python/pygame is available. It supports it's own format of songs as well as Guitar Hero format songs.
Alright, got an update, i have two copies now of the Frets on Fire source code, i have it in C++ and its original Python form, as im not an amazing homebrew develpor could someone give me some tips? things seem to be coming along well, but i have to ask, whats the way forward?
we will get screens installed as soon as we get it running well, we will probably use a mod or something for the first release as the buttons are keys, and we want this to feel as guitar-hero-esque as possible![]()
heh i hooked up my usb guitar from guitar hero to play this game on the pc. it was very very fun. This will be an interesting piece of homebrew.
yeah we did that too, it is really good fun, and when you're playing your own songs, its even more fun! and the idea of creating your own songs inputting the notes with the guitar on the pc and then copying them over to your psp for when you're on the move, it's an exciting idea.
UPDATE: We got something today, finally, we managed to get the EBOOT.PBP but for some reason it doesnt like loading, any ideas? and whats a good EBOOT.PBP compiler from C++ coding?:thumbup:
hi everyone im junorspudgun's mate an thought i would give u n update a if u want 2 add any ideas or mods say now an we will see what we can do but if we keep working at the rate we are we should have the test game compiled after we finish converting the python files to c++ so any ideas or advice t speed up the proccess??![]()
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