the game won't be playable if the screen is cut off like that all the time....
Pacmanfan posted this news over at ps2dev:
That's my goal, I'm pretty sure it's possible. Driver is actually running at 2-3 fps already. I think it'll be playable at 10-15fps. Once I finish my recompiler, this shouldn't be a problem.
Heres the shots, leave comments![]()
the game won't be playable if the screen is cut off like that all the time....
<a href="http://forums.ps2dev.org/viewtopic.php?t=2631&start=30" target="_blank" >PacManFan</a> also posted this update regarding his Playstation 1 emulator for the PSP:
<BLOCKQUOTE>Well, anyways, for those who missed it, I managed to get some games (Driver, Dragon Ball Z Final Bout) to work with my emulator. I've got .BIN/CUE support working now. The Driver.Bin file was about 650MB, and the DBZ bin was about 150. My mem stick is only a 256 MB, so I had to test on my psp with DBZ.
Now that I've got .BIN support working nicely, I'm going to add compression through zlib so that the .bin files will be compressed to .gz files. After a few tests, It looks like most Bin's can be compressed by 50-65%. I'm going to work on a resource tool to remove/stub psx movies to help shrink things a bit. But for right now, I'm still working on my recompiler. </BLOCKQUOTE>
and just now this
<BLOCKQUOTE>Well, After replacing just a few file i/o routines with thier zlib equivalant, I now have .bin g'zipped files working. I compressed DBZ Final Bout from 158 MB bin file to a 70MB .gz file, and it actually loads faster! I think this is beacuse the i/o is so slow on the PSP mem stick. </BLOCKQUOTE>
Awesome work Pacmanfan! Keep up the good work!
Give the guy some credit, I'm sure he realizes that. Getting this thing running at all is probably the concern now, the display can be addressed later.Originally Posted by xuphorz
yes, very niceOriginally Posted by docman
wonder how emulators wil be around christmas?
WOW i didnt think anyone would get a psone emu going. if he can get a good frame on it that will be sweet. great work
10-15 fps is hardly playable. That is what pcsxdc runs at, and it only runs disc images yet noone uses it. (then again this is a portable...)
Excellent progress and great work!
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks