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Thread: someone interested in makeing an x86 emulator?

                  
   
  1. #11
    DCEmu Legend Cap'n 1time's Avatar
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    @quzar It does indeed use the xdk.

  2. #12
    DCEmu Old Pro xuphorz's Avatar
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    @anyone who knows
    i thought ALL emulators or programs built with SDK were illegal, are they?

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    DCEmu Legend shadowprophet's Avatar
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    Question I hate to sound like a little niave kid about this,

    But seriously is there anything in the pre pentium age that somone would really care to have emulated ? I mean a dos emu. yeah that sounds snizzle. but if 1timeuser and quzar are right about how complicated this would be, Would it really be worth the trouble to create somthing like that just so we could have a dos foundation? Its interesting.And i do realize the implications of this. But your asking us to stop useing jetpacks and go back to useing wax wings here. I submit that if anything in the pre pentuim age is worth saveing. just port it over. But Its really not worth the trouble I wouldnt think.

  4. #14
    DCEmu Legend Cap'n 1time's Avatar
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    Quote Originally Posted by xuphorz
    @anyone who knows
    i thought ALL emulators or programs built with SDK were illegal, are they?
    SDK stands for Software Development Kit. XDK refers to the illegal Leaked SDK that comercial xbox developers use. Not all SDK's are illegal.

  5. #15
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    DOSBox is a great program. Don't be dissing it just because it doesn't work well on the XBox.
    But seriously is there anything in the pre pentium age that somone would really care to have emulated ?
    A LOT of code does not require pentium-specific code, just the basic 32 bit 386-class stuff to be working at a fast enough rate. The technical advances that 486 and Pentium brought like higher clock rates, wider memory bus, onboard cache, integrated FPU, etc aren't necessarily important with regards to emulation. The code is still 386 compatible.

    In other words, a good deal of programs would work well on a 386DX+Math Co if it were possible to overclock it to 166mhz. Heck, I bet most programs still have non-FPU compatibility, even though it was unlikely to ever be used.

    Of course the practical problem with emulating computers on a PSP is that you don't have a keyboard. Computer games seem to always demand a keyboard somehwere or another ("Enter your initials, save this game as...., press F1 to start..."). DOSBox lets you map buttons to keys, of course.

  6. #16
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    In an emulated system, you could set the clock rate to whatever you want, so even if it ran better on a p-120, but only required a 386 you could set the clock to 120 and make up for some of the difference.

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