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Thread: Duke3D-PSP Build 98 - Music to your ears

                  
   
  1. #21
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    Now all we need left is the save and load function to be fully fixed and then this port will be perfect!
    Is this overclocking too though? If not, up the 222 to 333!

  2. #22

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    Works partially, it saves the stage your at, but nothing else like weapons, etc.


    I think it meant by no patching that no additional patching. Still need to do the initial patching I believe. As for the music did you download the music and put it in or just using an unpatched grp at thats it?

    EDIT: da1writer, that zip isnt attached.
    EDIT 2: Ok, got it thanks.

    And yes, full saving/loading is really the only thing else needed.

  3. #23
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    sometimes the game crashes/freezes at loading a level, you guys dont have that problem?

    and move the arrow pad movement to the analougue stick so we can bind controls to the arrow keys.

    please do those things...it would finish the port for me...

  4. #24
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    Hey NyghtcrawleR, you already configured your controls right? I must be doing something wrong because mine keeps reseting. Could you send me your configuration file that has your changed controls?

  5. #25
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    change the controls and exit with the exit options in the main menu, then it will save the configuration.

  6. #26
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    what does it matter if it's all shiney and has bells and whistles, one of the bare essentials is still missing, proper save support

  7. #27
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    Default couple questions

    A couple of questions:

    Is there a way to use the analog stick for movement. I have gone into joystick settings but after applying them, I move very slow via the analog.

    What is the Duke 3D Atomic version?

  8. #28
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    Where's the source corresponding to the release?

  9. #29

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    Quote Originally Posted by Bastion View Post
    A couple of questions:

    Is there a way to use the analog stick for movement. I have gone into joystick settings but after applying them, I move very slow via the analog.

    What is the Duke 3D Atomic version?
    The atomic version is Duke 3D plus an extra set of levels, basically an expansion pack built in.

    As for the joystick, just turn run always on and youll move faster when using it. You can change the joystick settings in the menu, only the d pad.

    Quote Originally Posted by dark heart View Post
    what does it matter if it's all shiney and has bells and whistles, one of the bare essentials is still missing, proper save support
    Well for one this hasnt had ANY save support for over a year. This is a huge step forward and if you dont appreciate that, dont play. You should be thankful not complaining....

  10. #30
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    lol I don't care. I was waiting for some constructive criticism.

    After I did the temporary save load fix I figured I'd just upload it because it made the game atleast somewhat playable, atleast you could start off on the same level you were at. After I read the comments from people who tried the save/load build the majority wanted music support. I agreed because I think music adds a lot to a game, even if it is general midi lol.

    So right now as I understand the two most sought after fixes are:

    a) save/load 100%, including weapon, location, item, statistic date
    b) controls. I need to clean out the pc input garbage and gear it to something more centered around the psp


    Other fixes/additions include:

    c) crashes or hangups. If you guys find a point where you bluescreen, send me the bottom portion detailing the psp-addr2line part. That tells me which function it's happening in OR if the output is garbled, give me some info to try and replicate it for myself. Same thing with hangups.. If the game freezes, tell me in detail what you did up to that point. Right now I'm only aware of a hangup that occurs when you fly through the main menus (keep hitting the x button to start the game under "let's rock")

    mods and hardware acceleration are phase 2 additions (if you will) Sure they would be badass and all, but I'm going to focus on the basics first.

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