Page 5 of 9 FirstFirst 123456789 LastLast
Results 41 to 50 of 83

Thread: Duke3D-PSP Build 98 - Music to your ears

                  
   
  1. #41
    DCEmu Rookie
    Join Date
    Nov 2005
    Location
    El Paso, TX
    Age
    40
    Posts
    132
    Rep Power
    72

    Default

    Quote Originally Posted by borgqueenx View Post
    whoa so with that config file i can move like the arrowpad or whatever the name is on the analoug stick?

    i can actually "run" forward instead of walking slowly with the analoug stick?
    True, I was actually able to enjoy Duke Nukem on PSP better due to NyghtcrawleR's congiuration file. Thanks dude! Mr. Peanut, please make this the default settings!

  2. #42

    Default

    Quote Originally Posted by borgqueenx View Post
    whoa so with that config file i can move like the arrowpad or whatever the name is on the analoug stick?

    i can actually "run" forward instead of walking slowly with the analoug stick?
    That would be correct.

  3. #43
    DCEmu Newbie
    Join Date
    Dec 2007
    Posts
    1
    Rep Power
    0

    Default

    It doesn`t work on my PSP both in 1.5 and 3.52 M33-4 kernel. I put it both in GAME and GAME150 folder. And it still doesn`t work (as we, Russians, say, "golyak voooobsche"). How to install? What firmware needed? Help me, please!!!

  4. #44
    DCEmu Newbie
    Join Date
    Sep 2006
    Posts
    81
    Rep Power
    0

    Default

    MrPeanut,

    Would there be any way to map the LOOK UP/DOWN functions to a key combo?

    (I'm thinking maybe holding the L and R buttons and then the analog stick or d-pad becomes look. Alternatively you could dual purpose the ACTION/OPEN key as a look modifier)

    A key combo would also be needed to turn the jetpack on and off as well.

    Both of these functions are pretty much required to play the game (well :-)

  5. #45
    DCEmu Newbie
    Join Date
    May 2006
    Posts
    8
    Rep Power
    0

    Default

    Music is excellent, but I also get crashed after the first level, before the second level loads, right aster it write "loading textures" on screen. I am using the Atomic edition, on a PSP Slim under eloader 1.0.

    I get a black screen crash, with the following text:

    This Application has crashed

    Exception - Bus error (data)
    EPC - 08A8BD78
    Cause - 1000001C
    Status - 60008613
    BadVAddr - 24040C43

    I can post a register dump if it would be useful.

  6. #46
    DCEmu Rookie
    Join Date
    Mar 2007
    Posts
    116
    Rep Power
    67

    Default

    at me the game freezes after going to the second level...no crash, no message, it just freezes.

  7. #47

    Default

    Quote Originally Posted by robocelot View Post
    MrPeanut,

    Would there be any way to map the LOOK UP/DOWN functions to a key combo?

    (I'm thinking maybe holding the L and R buttons and then the analog stick or d-pad becomes look. Alternatively you could dual purpose the ACTION/OPEN key as a look modifier)

    A key combo would also be needed to turn the jetpack on and off as well.

    Both of these functions are pretty much required to play the game (well :-)
    Theyre not actually really needed. You can turn the jetpack off by hitting the use inventory item button again. And you can turn auto aim for up and down on so that you still have to aim the right direction, just not up or down.

  8. #48
    DCEmu Rookie
    Join Date
    Mar 2007
    Posts
    116
    Rep Power
    67

    Default

    can someone upload that eddited config file for me on filefactory? my psp can download files from filefactory cant access a pc in a while.

  9. #49
    DCEmu Coder
    Join Date
    Aug 2006
    Posts
    571
    Rep Power
    71

    Default

    Quote Originally Posted by MrPeanut View Post
    http://www.mediafire.com/?c0xc0tsbzcb

    If you plan on compiling it you need to modify one line in your SDL_Mixer library. In the timidity directory, there's a file called config.h. You need to #define LITTLE_ENDIAN or the music will not work. That should really be updated in the repository...

    Also, for any Mix_Music function, your music has to be a physical file. SDL_RWops doesn't work in the PSP version of Mix_Music. You have to copy the midi file from memory to a physical file on your memory stick (if you ever wondered why you see a tmp.mid file in Duke3D-PSP that's why). It's sort of hackish but it works fine considering midi files are only a couple of kb's. Besides, I'm not here to work on SDL_Mixer I'm here to work on duke 3d.
    Thanks a lot. Especially for the tips.

  10. #50
    DCEmu Rookie
    Join Date
    Nov 2005
    Location
    El Paso, TX
    Age
    40
    Posts
    132
    Rep Power
    72

    Default

    Quote Originally Posted by borgqueenx View Post
    can someone upload that eddited config file for me on filefactory? my psp can download files from filefactory cant access a pc in a while.
    http://www.filefactory.com/file/b7b7fe/

    It's zipped though so I would use a unzipper program for the psp.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •