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Thread: OpenBOR v2.1134 for All Platforms

                  
   
  1. #11

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    Check out the log file and you will see it ran out of memory. Golden Axe requires more than 20 MBytes to play. So the only system that will run this mod is the Slim.

  2. #12
    DCEmu Legend DarthPaul's Avatar
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    Oh wait... PSP Slim only?

    Another OpenBOR that I missed then...

  3. #13

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    Good Job. To obad I only have the old PSP.


  4. #14

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    You could try removing some Golden Axe characters/models to make it run on PSP. But that will be trial an error.

  5. #15
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    finally a real psp slim homebrew breakthru at least i have both kinds of psp's original and slim

  6. #16
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    Quote Originally Posted by SamuraiX View Post
    Check out the log file and you will see it ran out of memory. Golden Axe requires more than 20 MBytes to play. So the only system that will run this mod is the Slim.
    WOPS! Youre right, i dont read the final line

    Thanks

  7. #17
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    Only on PSP Slim?

    That's complete PHAIL. The author should learn to use the RAM better, see NJ's emulators, they can emulate a game big over 100mb with no problem on a PSP Fat.

  8. #18

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    Just because the size of the archive/rom is 100 mb doesn't mean the actual data for that level is 100 mb. Looking at NJ's emulators most level's/stages are only 16~19 MBytes and thats why they work on the fat psp.

    If you noticed some ROMS don't work and will never work like SVC PCB version as it uses more than 20 MBytes of data just for 1 level/stage.

    Now we have mods that are 200 MBytes that work perfectly fine on PSP fat due to the actual in-game data only using 12~16 MBytes. If you kept up with the history of BOR/OpenBOR you would have noticed that this wasn't even possible back in the day to play any mod when it was first released until I started to optimize the engine and cut memory in half or 2/3 in some places due to dynamic memory management.

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