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Thread: QuakePSP V0.4

                  
   
  1. #31
    DCEmu Regular Sharkey's Avatar
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    copied from another post...
    well i found that i need the original folder on there also.
    3 folders in total.

    heres what i did...

    i unzipped the quake psp zip into the games folder on my psp,
    then i used the sei psp tool 0.6 to make the other 2 folders and a custom eboot.
    then i added the pak1 file and the config file from my registered version and wallah, full version quake.

    now i have a question,
    i have the 2 quake expansion paks.
    anyone know if theres a way to add them somehow so i can use them on my psp?

  2. #32

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    I wonder if any of the Quake mods will work with QuakePSP?

  3. #33
    DCEmu Regular Sharkey's Avatar
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    Quote Originally Posted by Mourningstar
    I wonder if any of the Quake mods will work with QuakePSP?
    i doubt it, theyre a little more complex than just swapping wads.
    besides most of my favorite quake mods arent even available anymore.

    my favorite being the "killer quake patch", unfortunately you cant find it online, all the links are broke.

    edit: wow, i actually found the KQP.
    it wouldnt work on the psp, but im definately adding it to my pc game.

    edit2: well i actually had the game started with the patch on my psp,
    new red KQP menu screen and all.
    unfortunately the game itself wouldnt go into the first level.
    i really thought i had it working too,
    ill try some other stuff, it may be possible.

    edit3, god so close, cant get it to get into the first level though,
    i get an error...
    "file open error
    model progs/k_spike.mdl not found"

    well if i could make it find the file it needs it would work,
    i tryed alot so im giving up now.

    if anyone wants to give it a shot,
    the info and link for the download here...
    http://www.planetquake.com/retroquak...ds/j-l/kqp.htm

    you have to be logged in at fileplanet for the dl to direct you to the right place.

    edit, i got one working, find my new quake mod thread.

  4. #34

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    Kool.

  5. #35

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    What happened to the updates?! Where's the sound! He said it was working just needed to do some little something to get sound in place! I'm dying for a final release!

  6. #36

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    Quote Originally Posted by infamousdevil
    What happened to the updates?! Where's the sound! He said it was working just needed to do some little something to get sound in place! I'm dying for a final release!
    I have no ideal....

    Ive played so much of it already that Im about sick of it...I wish he would hurry up and update it with sounds and whatever else he plans...but I do hope he plans to let us adjust the brightness....

  7. #37

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    Yes... Where are you PacManFan!! We need your promises for Quake PSP fulfilled!!!

  8. #38
    DCEmu Regular Sharkey's Avatar
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    Quote Originally Posted by infamousdevil
    Yes... Where are you PacManFan!! We need your promises for Quake PSP fulfilled!!!
    actually im hoping nics version get the redo,
    its much more stable and has more features.
    other than sound im pretty happy,
    it even runs the expansion packs and mods.

    but yeah, if one of you guys ever get a free second,
    a final version would be greatly appreciated.

  9. #39

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    Quote Originally Posted by Sharkey
    actually im hoping nics version get the redo,
    its much more stable and has more features.
    other than sound im pretty happy,
    it even runs the expansion packs and mods.

    but yeah, if one of you guys ever get a free second,
    a final version would be greatly appreciated.
    Yeah, I dont care who finishes it...just as long as one of them does, and soon, Ill be very happy.

  10. #40

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    *sigh* I have no complaints and I hold no malice. I just humbly request that someone spends some time on getting Quake to have sound, stable analog stick support, a true to the original jump height, wifi multiplayer (internet and local), editable controls, and to a lesser extent, the NIN soundtrack ripped and coded to play from the memorystick. I want a Quake PSP experience that matches that of the original Quake experience on PC... excluding the control devices. I'm sorry I can not do this myself, if I had the knowledge and resources you can be guaranteed I'd work non-stop on getting Quake to the point of stardom again. And whomever gives Quake PSP a stable, fast internet multiplayer would, without doubt, be approached by some major software company and offered a job that paid a lucratively high salary. After all, that person's accomplishment would be used by millions upon millions of earthlings, all joining each other online and starting the first ever Handheld Internet Multiplayer Movement! Wouldn't that be historic? The Quake servers being repopulated with the same tremendous amount of players it had when it launched on PC... Or possibly have an even higher population. Just imagine, millions of people knowing who you are all of a sudden, and all of them sharing a deep gratitude and admiration for you. This would be the project to get all that and more. So, please won't someone who has the skills and intelligence to do this step up to the plate and hit one out of the park? You won't ever be able to if you don't at least try... And in my eyes, the resulting acclaim and respect is more than worth the effort. Not to mention being able to reward yourself with an exciting multiplayer internet deathmatch game of Quake.

    Someone take the challenge! Please! I believe in you!

    -Thomas

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