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Thread: PSP Quake(HW_UM) 1.0 + AdHoc

                  
   
  1. #1

    Default PSP Quake(HW_UM) 1.0 + AdHoc

    There is a little update to Quake, now is possible to play on AdHoc network.

    http://zdoom.ic.cz/download/pspquake.rar

    I added AdHoc support, becouse i want to play without access point.

  2. #2
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    Getting the file off that server was a challenge, but yeah, ad-hoc. sweet.

    I also noticed the console background is no longer transparent, I don't have to toggle the console anymore every time the host changes maps, and I have yet to see the "--> client to server keep alive" map load failure. So it looks like you fixed a few other multiplayer issues along the way.

    Thanks.

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    It looks like infrastructure mode is broken now. It will go through the join process, but stops at "trying...", map never loads. PC or PSP hosting doesn't make a difference.

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    when i try to load adhoc.
    i get this message
    unable to open conrtol socket


    i have 3.71 m33

  5. #5

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    ok, we played today about 2 hours, and we get "keep alive" messages, and load failure, so i tryed to fix it, it can be fixed for now, download again ...
    http://zdoom.ic.cz/download/pspquake.rar

    about infrastructure, i was not sucessful to connecting PSP to PC, but PSP to PSP yes, in original version, non edited by me, maybe its becouse i am using glquake 1.13

    about 'unable to open conrtol socket' i have no idea why, it is working for me, but why not for you? (i have 3.71 M33 - 3)

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    I am now able to run an infrastructure game against a dedicated PC host running the commercial release build of Quake1. Turns out I had a semi-hung samba PDC. After I rebooted it my infrastructure games started working again. I can't explain the root cause, but it works now and had nothing to do with your code.

    In situations where the 1.0 build and your 12/16 build had keepalive messages, this new build has no problems. It is much more stable than the 1.0 version. Great work.

    In infrastructure mode, I still have to toggle the console (push select) at every map change unless I am playing on the host. I have never seen this happen in ad-hoc mode.

    I also get occasional graphics corruption that can only be described as "4 way purple psychedelic mode", which is always followed by a crash. again, not your code, the 1.0 build does the same thing.

    I don't suppose you would be able to fix multiplayer skins, and the skin selector in multiplayer setup?

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    Quote Originally Posted by kgsws˜™ View Post
    ok, we played today about 2 hours, and we get "keep alive" messages, and load failure, so i tryed to fix it, it can be fixed for now, download again ...
    http://zdoom.ic.cz/download/pspquake.rar

    about infrastructure, i was not sucessful to connecting PSP to PC, but PSP to PSP yes, in original version, non edited by me, maybe its becouse i am using glquake 1.13

    about 'unable to open conrtol socket' i have no idea why, it is working for me, but why not for you? (i have 3.71 M33 - 3)
    Any chance you could please reupload the file as everytime time I download it as soon as I try to extract the files from the rar file it says the contents are corrupt?

    Ta

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    I've just tried it, and it worked fine. Try this:
    http://download.yousendit.com/155FB6CF1412B624

    btw PSPUAE owns.

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    Quote Originally Posted by No_one_in_particular View Post
    I've just tried it, and it worked fine. Try this:
    http://download.yousendit.com/155FB6CF1412B624

    btw PSPUAE owns.
    Thanks i'll try that link when I get home from work. :thumbup:

  10. #10

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    is it worth bothering with this?? I'd only be interested in Infrastructure play.

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