Hrms, so you find it easier to move around in windows quickly with an analogue stick rather than a mouse?
Personally I find if u set the sticks sensitivity high then I can move around as fast as a mouse, but then cant stop in time and getting the cursor to the icon quickly becomes difficult, If i set the sensitivity low then I can easily stop on the icon but moving around the screen is really slow.
Where as with a mouse, the cursor moves directly proportional to how I move my hand, I can flick it fast to get from one side of the screen to the other then easily slow down and get fine aim when close.
I'm sure that's why a mouse is the standard input device for a GUI.
My point being: what is the difference between moving a cursor across a screen and clicking an icon efficiently and doing a 180 degree turn, moving a crosshair to an enemy really fast, then slowing slightly to get a nice head shot?
No matter how much you practice on a joypad, putting in the same amount of time learning to use the mouse will always give better results. It's why console games almost always either have a lock-on method or some kind of aim assistance but PC games don't.
Its obviously a lot more comfortable to use a joypad when sitting back on a couch, which Is why I say FPS belong on a PC, not a PC or console with a mouse/KB.
I have some firm views on this topic, despite the complete uselessness of holding them. Call it my religion :P
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