shame you can't jerk the psp to make loco roco jump
ahh well looks great any ways
Quite a killer release from Mr305:
LocoRoco Motion Plugin v0.8
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This is the first ever homebrew that provides motion support for a commercial game. You can buy the Neo Motion kit here ; It's a great investment you won't regret.
The name is self-explanatory. You tilt the PSP either left or right and Loco's do their magic.
Videos Illustration:
Installation:
1) Copy MotionRoco.prx to seplugins folder
2) Add the line
PHP Code:
ms0:/seplugins/MotionRoco.prx
to game.txt in seplugins folder.
3) Enable in recovery
Currently in progress:
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- Jumping by tilting forward then backwards.
- Fix for audio
Download
Make a Donation
By donating you not only encourage development but also aid in my purchase of an IR keyboard or perhaps a Slim PSP in the future.
Any ideas for improvement welcome.
Enjoy!
Download Above and Give Feedback Via Comments
via mr305
shame you can't jerk the psp to make loco roco jump
ahh well looks great any ways
Would this work on Kirby Tilt and Tumble and Mario Twisted for the GBA?
i would assume this is wrote to remap the L+R triggers into the motion sensor, so may work on other games. what id like to see is a racing version of this, remapping left and right on it.
theres a bit of a problem about mapping the jump on loco rocco, its length sensitive, not impossible to over come. you could move the console down to start button press and up to stop.
i think this could be big...
Thanks.
Regarding jumping. I donot know what you mean by length but...
All you gotta do is Tilt it forward Y<=150 and bring it back >=167.. I got a few [3] check to make sure this jumping doesnt happen unless it is done from first [i.e. backwards and forwards]
The problem for jumping is [to check Button release, it doesn't use PeekNegative, but instead a "oldbuffer", so that is a problem trying to Emulate the release of either triggers. ]
i love that they are working one jumping by tilting forward and then backwards, that looks awsome!
any chance a plugin for this to work with Mercury or Mercury Meltdown (preferably both) ???
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