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Thread: LocoRoco Motion Plugin v0.8

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    psp LocoRoco Motion Plugin v0.8

    Quite a killer release from Mr305:

    LocoRoco Motion Plugin v0.8
    --------------------------

    This is the first ever homebrew that provides motion support for a commercial game. You can buy the Neo Motion kit here ; It's a great investment you won't regret.

    The name is self-explanatory. You tilt the PSP either left or right and Loco's do their magic.

    Videos Illustration:





    Installation:

    1) Copy MotionRoco.prx to seplugins folder
    2) Add the line
    PHP Code:
    ms0:/seplugins/MotionRoco.prx

    to game.txt in seplugins folder.
    3) Enable in recovery

    Currently in progress:
    ----------------------
    - Jumping by tilting forward then backwards.
    - Fix for audio


    Download

    Make a Donation
    By donating you not only encourage development but also aid in my purchase of an IR keyboard or perhaps a Slim PSP in the future.

    Any ideas for improvement welcome.

    Enjoy!

    Download Above and Give Feedback Via Comments
    via mr305

  2. #2

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    shame you can't jerk the psp to make loco roco jump

    ahh well looks great any ways

  3. #3
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    Would this work on Kirby Tilt and Tumble and Mario Twisted for the GBA?

  4. #4
    PSP User blaz3d's Avatar
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    i would assume this is wrote to remap the L+R triggers into the motion sensor, so may work on other games. what id like to see is a racing version of this, remapping left and right on it.

    theres a bit of a problem about mapping the jump on loco rocco, its length sensitive, not impossible to over come. you could move the console down to start button press and up to stop.

    i think this could be big...

  5. #5
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    Quote Originally Posted by blaz3d View Post
    theres a bit of a problem about mapping the jump on loco rocco, its length sensitive, not impossible to over come. you could move the console down to start button press and up to stop.

    i think this could be big...
    Thanks.

    Regarding jumping. I donot know what you mean by length but...

    All you gotta do is Tilt it forward Y<=150 and bring it back >=167.. I got a few [3] check to make sure this jumping doesnt happen unless it is done from first [i.e. backwards and forwards]

    The problem for jumping is [to check Button release, it doesn't use PeekNegative, but instead a "oldbuffer", so that is a problem trying to Emulate the release of either triggers. ]

  6. #6
    DCEmu Legend Buddy4point0's Avatar
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    i love that they are working one jumping by tilting forward and then backwards, that looks awsome!

  7. #7
    DCEmu Newbie Zourn's Avatar
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    This may be the best use of homebrew ever

  8. #8
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    Quote Originally Posted by Buddy4point0 View Post
    i love that they are working one jumping by tilting forward and then backwards, that looks awsome!
    Man, it's one man job; that's me

  9. #9
    DCEmu Legend mike_jmg's Avatar
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    Quote Originally Posted by Bastion View Post
    Would this work on Kirby Tilt and Tumble and Mario Twisted for the GBA?
    I think that the unofficial version of gPsP, has support for the motion sensor

  10. #10
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    any chance a plugin for this to work with Mercury or Mercury Meltdown (preferably both) ???


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