it froze on me once, i accidentally tried drawing a blue floor. anyway, i noticed every time i drew a red box encircling the whole screen any blue shape closer to the top half will rise to the top opposite gravity and rest on top of the red outline.
First of all, this app is AWESOME. I really love it. Second, I agree with every one of these suggestions, especially this idea for how to achieve a bigger drawing area.
Oh, and someone mentioned objectives -- how about, rather than you defining objectives, you give us the ability to designate two objects as "player" and "goal", respectively? Then we could design our own games out of it.
Then, letting us share creations would rock. :-)
it froze on me once, i accidentally tried drawing a blue floor. anyway, i noticed every time i drew a red box encircling the whole screen any blue shape closer to the top half will rise to the top opposite gravity and rest on top of the red outline.
I get the feeling that Pocket Physics continues to keep track of objects even after they fall off the page. If I create some contraption and start dropping lots of things on it, the simulation quickly starts to stutter and crawl.
I had a couple other ideas, too... an "undo" would be great, even if it just went back one step.
The ability to drag and drop elements after you create them would be really nice.
Finally, the option to save a map for playing with later would be cool.
Keep up the great work! Pocket physics is one of the best DS homebrews I've seen in quite some time. Thanks!
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