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Thread: N64 Emulator for DC?

                  
   
  1. #11

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    I know about that but I don't see any use for that kind of thing where a new Bleem!cast pack would have made some sense and even now would still got a lot of fans that would buy them for certain games.
    A N64 game however still looks best on a N64 and those are incredibly cheap, you'll be able to play them on Nintendo Revolution too, I got Zelda OoT for N64 & GameCube, a good amount of N64 games will be ported to Nintendo DS ...

    There's no good PCEngine or MSX emulator for DC and honestly it doesn't look like there will be updates for those at least within the next few months, why should someone attempt a N64 emu ?

  2. #12
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    different kinds of skills being challanged. that's pretty much it. although i like to cater to the populas as much as anyone else, anything i do is still mainly for me to learn from. porting something usually involves lots of frivlous work, and writing from scratch a PCE or MSX emulator for the DC at this point wouldn't really be the best thing to do (since it would mess with compatability and it has already been attempted unsuccessfully).

    no offense, but as the addage goes "beggars can't be choosers". Not saying of course that we need an N64 emulator, but more that it really has nothing to do with any sort of supply and demand, what is wanted or whatever as to if it happens or not.

    oh, and as for the bleem thing, bleem!cast was probably going to still be a full emulator when the n64 concept was being tossed around over at bleem.

  3. #13

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    how come theres a psx emu? i take it that it uses isos which are 700 mb. so why cant there be a n64 with roms only 26 mb? im just wondering not trying to contradict.

  4. #14

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    PSX uses CDs; n64 uses ROMs. CDs can be played in the Dreamcast; ROMs cannot.

  5. #15

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    so the emulator psx uses is kinda like switching cd's?

  6. #16

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    it works in the same way dc games do. it only loads what is needed at that moment of the cd.

  7. #17
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    Quote Originally Posted by flaming_carrot
    PSX uses CDs; n64 uses ROMs. CDs can be played in the Dreamcast; ROMs cannot.
    Its not that ROMs cant be used.. its just that there is not enough space for the DC to load n64 roms into memory. PSX CD's load certain content into the RAM as it is needed. ROMs dump all the content in at once.

    Anyways, even if enough memory were in the DC.. it still would take one hell of a code to get a decent n64 emulator working.

  8. #18

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    Without extra hardware there is no place to plug in the cartridge with the ROM, so obviously it can't be used. What's that? Ripping to CD? But that would be warez, wouldn't it?

  9. #19

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    although fair use law doesnt allow backups on different forms of media (original cartridge backed up to a rom file), id say that you are morally in the right to own a rom if you own the original cart.

    atleast that's imho.

  10. #20
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    Quote Originally Posted by flaming_carrot
    Without extra hardware there is no place to plug in the cartridge with the ROM, so obviously it can't be used. What's that? Ripping to CD? But that would be warez, wouldn't it?
    ah, i see what your saying. you are indeed correct. only CD\GD rom media discs can be read by the DC (unless you upload via serial cable I guess..). Thus, PSX emulation could be done legally on the DC. you could actually back up your own N64 Games and write them to a CD... but no one is going to do that.

    Thats not exaclty whats holding people back from creating a n64 emulator, but an interesting point never the less.

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