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Thread: PSPDragon : A Dragon / Tandy Coco Emulator for PSP v1.0.1

                  
   
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    DCEmu Coder zx-81's Avatar
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    psp PSPDragon : A Dragon / Tandy Coco Emulator for PSP v1.0.1



    Hi All,

    Xroar is the best emulator of Dragon32/64 and Tandy Coco home computer running on many systems such as Linux, Unix, Mac OS X, GP32 and Windows32.
    See http://www.6809.org.uk/dragon/xroar.shtml for further informations.

    PSPDragon is a port on PSP of the version 0.19 of Xroar.

    Special thanks to Danzel and Jeff Chen for their virtual keyboard, Ciaran Anscomb for this great emulator, Raven's for eboot icons and to all PSPSDK developpers.

    How to use it ? Everything is in the README.txt file.

    Sources are included, and this package is under the GNU public licence,
    read COPYING.txt file for more information about it.

    You can download it on my blog :
    http://zx81.zx81.free.fr/serendipity/

    Enjoy,

    Zx.

    Download and Give Feedback Via Comments
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

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    DCEmu Rookie PsychoSync's Avatar
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    Thank you ZX for another great emu!

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    I've died and gone to heavan!!!!!

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    Default Awesome

    Hi ZX...

    Awesome job. The Coco was the first computer I bought and programmed for when I was a kid.

    One of the things I noticed it doesn't support is the anti-aliasing that allowed the 256x192 games to appear in color and not black and white. Is there a feature set to turn that on, or does it have to be added?

    PhineasT

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    I was wondering where the red bits were when I was playing dungeons of daggorath LOL!

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    DCEmu Coder zx-81's Avatar
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    Quote Originally Posted by phineast View Post
    Hi ZX...

    Awesome job. The Coco was the first computer I bought and programmed for when I was a kid.

    One of the things I noticed it doesn't support is the anti-aliasing that allowed the 256x192 games to appear in color and not black and white. Is there a feature set to turn that on, or does it have to be added?

    PhineasT
    i really don't know, but if it is possible using xroar, then it should be possible with this port.
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  7. #7

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    Hi guys...

    this is a amazing port, thank you for all the effort that went into it....

    My first computer was a dragon32 and I'm going to have lots of fun playing with this emulator !!


    I'm having problem loading games from tape images, I have placed the tape image files, *.cas, into the tape dir and am able to select these from the menu...

    select to load menu -> Load Tape -> select image file -> press X/O -> Flie loaded message -> Dragon emu starts -> enter CLOADM -> press triange -> get blank screen with S in top left... normal dragon loading screen


    this unfortunately is all that happens, the tape image never loads and the emulator just sits waiting for the tape to load...

    nothing is found and there are no errors... its as though there is nothing on the tape or that the tape is not playing...

    i have tested the .cas files on a different Dragon emulator and they work fine...

    am i missing something or is there a problem ... is there a option of depressing the play button, how do you set the tape to start playing ??

    Cheers
    A

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    DCEmu Coder zx-81's Avatar
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    Quote Originally Posted by quietertime View Post
    nothing is found and there are no errors... its as though there is nothing on the tape or that the tape is not playing...

    i have tested the .cas files on a different Dragon emulator and they work fine...
    This emulator port is still in early stage, and tape image files don't seem to work. You can still use cartridge, disk file or load your tape file using original xroar emu, save state, and load it back in this emulator.
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

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    Quote Originally Posted by phineast View Post
    Hi ZX...

    Awesome job. The Coco was the first computer I bought and programmed for when I was a kid.

    One of the things I noticed it doesn't support is the anti-aliasing that allowed the 256x192 games to appear in color and not black and white. Is there a feature set to turn that on, or does it have to be added?

    PhineasT
    Wow. I never thought I'd be talking about Coco PMODE4 red/blue artefacting 25 years after the fact. :thumbup:

    Since this is primarily a PAL Dragon emulator that happens to run Coco stuff I don't think artefacting is implemented -- it was an NTSC-only quirk so only Coco 1&2 and the TDP100 could pull it off.

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    DCEmu Coder zx-81's Avatar
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    thanks, that's good to know.
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

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