Nice. This one work with Slim?
Ω
Release by jurajstyk
This is a port of ID Software's Quake 1 to the PSP.
Based on PSP Quake port by Peter Mackay and Chris Swindle.
Developed and tested on PSP with firmware version '3.40 OE'.
Changes in this version
-----------------------
- Fixed bug that prevented changing sky texture between levels (HW rendering only)
- Fixed z-buffer related bug when rendering sprites (HW rendering only)
- Added options to turn on vertical synchronization and dithering (HW rendering only)
- Reorganized options menu (Select 'more options'/'less options' to switch options list)
- Added more options for analog stick controls
- Added analog stick strafing (while you hold stafe button or always if allowed in options menu )
- Configurable heap size
- MP3 playback changed from madlib library to playback trough module in firmware
- New command line options
- Simple startup screen to choose game mod directory, heap size and cpu clock (use -prompt command line option)
Features
--------
Working:
- Music playback trough MP3 implemented with module in firmware (can be switched on/off from options menu)
- Software and Hardware rendering.
- Single player game
- Sound
- Save/Load
- Console commands
- Command line params (through 'quake.cmdline' file)
- Multiple screen resolutions in software rendering (trough command line params)
- User made maps loading (from console or command line params)
- User made mods loading (through command line params)
- Demo recording and playback (from console)
- On Screen Keyboard
Known issues:
- Some mods or maps might not work due to memory constrains or might not work correctly
- timerefresh command disabled in hardware rendering (stability issue)
- Some maps require raising 'r_maxsurfs' and 'r_maxedges' to render correctly in SW client
(can be done from command line or console)
See readme file for details and installation instructions
Download available at : http://jurajstyk.host.sk/download.htm
Download and Give Feedback Via Comments
Last edited by jurajstyk; January 13th, 2008 at 23:56.
Nice. This one work with Slim?
Ω
Last edited by Shadowblind; January 14th, 2008 at 01:55.
Miniviews:
Spoiler!
Analog Stick Strafing is a godsend, thanks heaps!
Just tested this out, and I love it...however, I can't get MP3 playback working, I freshly ripped the music tracks from my original quake 1 disk, named them 02.mp3, 03.mp3 ....ect...and put them in a subdirectory of ID1 dir called MP3, just like the readme said..and im not getting any music in the demos or when i start game....any help would be greatly appreciated, for the only reason I tried this out was for mp3 playback...i had an old quake 1 version from last year or somthing that i was using lol..
*edit* btw i'm using the PSP_Quake1_HW_KM version, my psps firmware is 3.71 m33-4 and im using the 1.5 kernal
Last edited by digitalvampirex; January 14th, 2008 at 06:12.
digitalvampirex: What firmware are you running?
ok nevermind....I feel really stupid now...i got my eboots mixed up...and i had my mp3 folder inside my ID1 folder....man this isent my night...but i got it working....and i must say, excelent work, i dont think quake on psp can get much better :thumbup:
For those of you looking for 'Coded Arms' controls, without the damn snap-back, your after the command line 'v_centerspeed 0'
Oh, and has anyone been able to get Ravages of Apocalypse to work yet?
Last edited by **1_Man_Matrix**; January 14th, 2008 at 09:05.
Thank You ! \m/
any shots please
Thanks for the update, this port is fantastic!
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