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Thread: Best Snes Emu?

                  
   
  1. #31

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    2/3 were translated like **** and 2 had a bunch of other probs as well. Wait, they are ported emu's? Like they were on another platform like PC but then made for the PSP? Wouldn't that make it easier cause they already have the emu and all they would have to do would be change some stuff around? Why hasen't someone built an SNES emu SPECIFICALLY for PSP its been out long enough.

    EDIT: well, I need to have good sound as well so I guess no for that emu. Damn, I wish the GBA dev would develop an SNES emulator cause it seems like the general opinion is his emu rocks.
    Last edited by Ultimate warrior; February 22nd, 2008 at 04:38.

  2. #32
    DCEmu Old Pro DanTheManMS's Avatar
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    If you do a simple Google search for "SNES9X" you'll find that it is indeed an emulator for the PC, Linux, etc. I don't see why you think this should make it better though. It makes it much easier to port over in the first place, yes, but much harder to optimize for the PSP hardware. This is why you still get slowdowns when emulating the 3 MHz system on a 333 MHz processor.

    Nobody's made an SNES emulator from scratch probably because they didn't feel like it, simple as that. If a programmer doesn't want to do what he's working on, he's not going to have any interest in programming it, and it's not going to get done. SNES9X already existed, already had good support for many games, and it was easier to port it to the PSP than to attempt to reinvent the wheel by creating a new one.

  3. #33

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    hehe I guess I just know nothing about optimizing emu's for PSP. If I ever learn how to program software, I should make an SNES emulator specifically for PSP. THAT would be an interesting one. Would probably be wicked horrible

  4. #34
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    Quote Originally Posted by DanTheManMS View Post

    Actually, I remember looking at this specific game before. I might have been the one to create that hack after all, yet I don't think I ever submitted it to the official dat. If this is the game you're talking about, try the following patch
    Wow! DanTheManMS, this patch speeds things up incredibly! Very nice Thanks so much. Do you have any more patches that you have not submitted to the official dat?

  5. #35
    DCEmu Old Pro bah's Avatar
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    Quote Originally Posted by DanTheManMS View Post
    ...I don't see why you think this should make it better though. It makes it much easier to port over in the first place, yes, but much harder to optimize for the PSP hardware. This is why you still get slowdowns when emulating the 3 MHz system on a 333 MHz processor.
    Eloquently phrased.

  6. #36
    DCEmu Old Pro DanTheManMS's Avatar
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    To be honest I thought that patch was already in the official dat, so it was an oversight on my part. The only other patches I have are mostly tests for trying to run a few obscure Japanese games in SNES Advance or Snezziboy. Probably nothing you'd really be interested in. If you get the latest official dat and add the ones from this post you'll have nearly all of them, minus a couple like King of Dragons and possibly Kirby's Avalanche (not sure).

  7. #37
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    hey dan do you think you can make a patch for beavis and butthead and we're back a dinosaur story because there are some errors in them

  8. #38
    DCEmu Old Pro DanTheManMS's Avatar
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    I can't fix glitches, only improve speed. I'll look at them, but it appears that Beavis and Butthead already has a speedhack patch.

  9. #39
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    ok thanks but just to let you know i knew that beavis and butthead already had a patch but when i play it on snestyl they die in one hit

  10. #40
    DCEmu Old Pro DanTheManMS's Avatar
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    Does the problem go away when you remove the speedhacks? If so, then yeah it's a speedhack causing problems. If not, it's an emulator glitch.

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