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Thread: Nethack for the PSP released

                  
   
  1. #11
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    Am I the only person this doesn't run for? I'm on a 1.00 PSP, and it simply takes me back to the front end when I run the game.

  2. #12
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    Quote Originally Posted by sluggo
    Nice port. Which tileset does it use by default? Can it be changed?

    Can we change the folder name to hide the corrupt icon?
    The tile set it uses is the 16x16 and is gltile16.png in the folder.
    You change it to the 32x32 or 64x64 (isometric) by editing .nethackrc in the NetHack directory (may be hidden on unix systems):

    OPTIONS=tile_height:32

    As for the folder name: I currently set the absolute folder name in Nethack as a static string but will change it to the directory of argv[0] to remove the corrupted icon. Don't change it yet or nethack won't work.

  3. #13
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    Any word on a new nethack update?

  4. #14
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    I am working on it.

    - the nethackdir is now the Game dir
    - fixed corrupt icon
    - centered dialog/info boxes
    - fixed RIP display (caused nethack to die)
    - fixed exit
    - added a mouse emulation on the analog stick (for test)

    Right now I am fighting with the pspsdk which does not compile on my virtual pc. I need a linux box to compile the dungeon data as the endianess of the mac is wrong. I will post an update a.s.a.p.

  5. #15
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    thanks for the update vmu!

  6. #16

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    Quote Originally Posted by DDRLord
    Woah, woah, woah, WOAH.
    Time out.
    Nobody ever said RPG.
    It's a dungeon crawl (or dungeon exploration game, if you prefer.)
    In fact, the entire plot consists of two to three sentences they show in the beggining.
    It's more like what would happen if you took Diablo and removed the other characters.
    Just thought I'd give you a warning, because I'd hate for you to be dissapointed on your first run.
    LOL, no problem, I knew it wasn't a "RPG" anyway.

    I like old school games though, so if they get the graphics looking a little nicer (just a little) I'll check it out.

  7. #17
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    Update: 1.0b released. You may not see many changes. Its mainly code cleanup and understanding of the sources. The game data and saves are now stored in the game dir. I also fixed the corrupted icon display. More keys have been added to be able to wear and take of armor and items. A mouse emulation has been added and can be used to select items. Make sure you read the Guidebook on nethack.org and adapt the file .nethackrc in the game dir.

    I am now able to cross compile the data files and will focus on a soft keyboard now.

    Download from http://virtuamunstaz.de/nh/NetHackPSP-1.0b.zip

  8. #18
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    thanks for the release

  9. #19
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    Quote Originally Posted by vmu
    I am now able to cross compile the data files and will focus on a soft keyboard now.

    Download from http://virtuamunstaz.de/nh/NetHackPSP-1.0b.zip
    For a quick keyboard hack, you could consider p-sprint ... shouldn't take you more than 5 minutes or so and you'd have a full 102 keys emulated. I just released a .c/.h file package for it (not yet tested, but should work easily enough). I'll gladly help out implementing it and making any adjustments you might need - my goal with p-sprint is making something that programmers can easily use into their software.

    The charm of p-sprint is that you don't necessarily need anything else on-screen.

    Just send me a pm with a messenger or email address ...

    To give you a quick impression of how some of the buttons are mapped (it does not show all keys, like insert, f1-f12 and so on, but they are all also mapped):


  10. #20
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    Update: the .c / .h package works now ( http://www.niwra.nl/psp/p-sprint-c/p...3a-include.rar )

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