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Thread: New SNES EMU! snes9xTYL-0[1].1

                  
   
  1. #31

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    Quote Originally Posted by juelzberetta
    Have they figured out how to emulate or whatever on the PSP 1.51 versions yet?
    nope

  2. #32
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    Man I am drawn back by how Perfect Chrono Trigger runs, it is amazing! (well...close to perfect). A few other games...
    -Harvest Moon: Perfect 60-62 (Frame skip 1)
    -Earthbound: Perfect 60-62 (Frame skip 1...the battles are slightly slower at Frame Skip 0)
    -Ogre Battle: 40 FPS mainly... (Auto Frameskip...though this game seems the same with the other emu)
    -Kirby Superstar: 30-35 FPS (Auto Frameskip...seems better than the other emu...cant wait till this game is more playable)
    -Kirby Dreamland 3: (same as superstar)

  3. #33

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    The one game that was so slow was Dracula XX for Super Famicom. The game runs so silky smooth now

    It's my favorite emulator, next to neocd. which yoyofr also did.

    Damn Good Job yoyofr!

    Now waiting for the neocd update with save states

  4. #34
    DCEmu Newbie luigi's Avatar
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    international superstar soccer runs at full speed on 0frameskip,
    this is my fav emu.

  5. #35
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    Quote Originally Posted by Bloodsack
    The one game that was so slow was Dracula XX for Super Famicom. The game runs so silky smooth now

    It's my favorite emulator, next to neocd. which yoyofr also did.

    Damn Good Job yoyofr!

    Now waiting for the neocd update with save states
    Yep.. that's next on the list for NeoCD by him. just a WIP report here
    R-E-S-P-E-C-T : the proper places and people deserve it

  6. #36
    PSP User ganon's Avatar
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    taken from yoyofr site:

    Planned future feature: (please DO NOT READ AS everything in next release !!!)

    1/FF6 Game speedup. (found a trick after we released, will be in next release, now run at full speed).
    2/Sound Emulation moved to the Media Engine. (hope a 10 to 15% increase in performance.)
    3/User friendly Cool menu system with realtime help.
    4/Netplay in infrastructure mode and adhoc mode.
    5/Optimisation of the CPU core emulation (write a JIT and/or rewrite the CPU emulation part in MIPS asm)
    6/Rewrite of the PPU rendering to change from "FLUSH" into one pass frame rendering.
    7/Configurable Autofire/Configurable input.
    8/Display of Snes PAD to be able to understand which color / button name map the PSP.
    9/Optimization of mode7 seems possible.(hope a 10 to 15% increase here too)
    10/Increased compatibility with games.
    11/Setup profile loader : ability to setup profiles per game.
    So many user can send us later their setup and we can gather them in the next release.

    12/Some CPU core optimization.

    13/Try to optimize battery life as much as possible.

    14/SPC Player.
    15/Speed hacks (SnesAdvance).

  7. #37
    DCEmu Legend Cap'n 1time's Avatar
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    for some reason sprites dont draw over each other correctly. you can see what I mean in Mario RPG or in Final Fight 3. It seems that Top becomes bottem and Bottem becomes top.. I sure this will be corrected with the next release though.

  8. #38
    DCEmu Old Pro xuphorz's Avatar
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    terranigma needs to work right sometime

  9. #39
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    Anyone know how I can get rid of that corrupted file without using Sei PSP?

    btw, is their a full screen option yet?

  10. #40
    DCEmu Legend Cap'n 1time's Avatar
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    Quote Originally Posted by kash
    Anyone know how I can get rid of that corrupted file without using Sei PSP?

    btw, is their a full screen option yet?
    assuming your using a 1.5 no there is not a way to hide the corrupted files without editing the filename. You can use psp brew, but it will do the exact same thing.

    Yes its full screen. but not BL (i dont think)

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