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Thread: Zelda Exploit - Run Unsigned Code w/o Modchip

                  
   
  1. #11

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    Damnit I sold my copy of Zelda for WII

  2. #12
    DCEmu Regular Xiofire's Avatar
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    Hope this turns into something big


  3. #13
    DCEmu Regular Nicko01's Avatar
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    lol... is that image real? That would be quite funny.
    I would really like to see this become homebrew.
    Then comes my coding time. :P

  4. #14
    DCEmu Coder GPF's Avatar
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    here is an interview with bushing concerning this hack.

    http://www.atomicmpc.com.au/article....IID=102079&p=1

    Troy(GPF)

  5. #15
    PS Beta Tester & Mod DPyro's Avatar
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    Ya, I'm still laughing at the idiots prematurely saying this is fake *cough* FreePlay

  6. #16
    DCEmu Respected souLLy's Avatar
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    nice find gpf

  7. #17
    DCEmu Regular Nicko01's Avatar
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    Yeah, that interview makes me believe in it a bit more. The guy doesn't seem to be lieing and he seems to know what he's doing. Everything seems to make sense and is well explained, unlike the various PS3 "hacks" which have been coming out lately.

  8. #18
    CONSOLE HOARDER VampDude's Avatar
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    Wonder if the exploit works on a PAL console, cause I'm guessing that the guy used a NTSC console, hopefully the exploit when released with maybe a program won't be blocked by a region code set by the game.

  9. #19
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    chances are the same bug is in the pal and ntsc versions of the game like it was with liberty city stories on the psp but the fact is if it is the same thing as the psp exploit a firmware patch could possibly block it in the future unless the people find a way round firmware updates such as a program like devhook or the custom firmwares for the psp as it would stop nintendo patching an already exploited wii.

  10. #20
    DCEmu Legend Eviltaco64's Avatar
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    Alright! Soon I can play Playstation and Nintendo 64 games on emulators on the TV!
    ...Oh, wait, Xbox...

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