Page 1 of 3 123 LastLast
Results 1 to 10 of 24

Thread: Zelda Exploit - Run Unsigned Code w/o Modchip

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
    Join Date
    Apr 2003
    Location
    Nottingham, England
    Age
    53
    Posts
    141,442
    Blog Entries
    3209
    Rep Power
    50

    Rev Zelda Exploit - Run Unsigned Code w/o Modchip

    Via tehskeen

    Here is a screen shot of an error in Zelda for the Nintendo Wii. So, what's so important about this particular error? Well, let's compare this to the GTA Exploit for the Sony PSP. Yes, that's right.

    Bushing along with Segher have been able to modify a save game from Zelda to crash the machine and to run their own code on it. Note that you won't even need to "mod" your Nintendo Wii to run this exploit.

    Yes, that's right - an exploit for the Nintendo Wii has been discovered and it allows you to run custom code. The method is pretty simple. Copy over a save file for Zelda, load it and the code runs. Don't get too excited yet. They have only been able to run 4 lines of code, but this is in a days work.

    Segher was the one to find the exploit and Bushing has been testing it out with the aid of the USB Gecko. The process is far from simple as once you modify a save game it requires it be to signed with 3 keys. Here's some info from Bushing.

    "Once the Wii decrypts the save game, it checks its signature. Every Wii has its own private key which is used to sign save games, and when you save a game, the Wii actually saves three bits of data:

    * The encrypted save game
    * The signature for the save game (using your console's private key)
    * A copy of your console's public key, signed by Nintendo."

    Of course, the end user wouldn't have to go through this process unless they were wanting to inject their own code into the save game, but that shouldn't be necessary because when I asked Bushing what his goal was he answered:

    "Assuming we don't run into a wall, it should be able to lead to a homebrew loader. I hope. No promises. "

    Screens Via Comments
    Last edited by BlueCrab; March 14th, 2008 at 15:00. Reason: Cleaning up the sticky space...

  2. #2
    DCEmu Rookie CoinCollector's Avatar
    Join Date
    Aug 2007
    Location
    Vancouver, WA
    Posts
    121
    Rep Power
    0

    Default

    Oh man, this is exciting! Stuff is finally starting to happen in the Wii scene; first that one exploit at that hackers' conference and now this!

  3. #3
    PS Beta Tester & Mod DPyro's Avatar
    Join Date
    Feb 2006
    Location
    Right Behind You!
    Posts
    2,742
    Rep Power
    86

    Default

    Sweet. This looks promising, and with the recent PS3 exploit there should be some fun times ahead

  4. #4
    DCEmu Regular
    Join Date
    Jun 2006
    Posts
    286
    Rep Power
    70

    Default

    Quote Originally Posted by $n!pR View Post
    Sweet. This looks promising, and with the recent PS3 exploit there should be some fun times ahead
    That PS3 exploit is useless. Maybe even fake. Almost as the Warhawk one.

  5. #5

    Default

    hes right, the wii exploit is so much more promising then the ps3.

  6. #6
    PSP User ryan2006's Avatar
    Join Date
    Jan 2006
    Location
    sommerset (Soo Boring)
    Posts
    220
    Rep Power
    76

    Default

    lets just hope both will be sucessful exploits just imagine fullspeed n64 on ps3 and wii

  7. #7

  8. #8
    DCEmu Newbie
    Join Date
    May 2007
    Posts
    16
    Rep Power
    0

    Default

    as the Terranian Marine said : "Hell...its about time!"

  9. #9
    CONSOLE HOARDER VampDude's Avatar
    Join Date
    Aug 2006
    Location
    Seinan Eikoku
    Posts
    5,499
    Blog Entries
    4
    Rep Power
    135

    Default

    Quote Originally Posted by ryan2006 View Post
    lets just hope both will be sucessful exploits just imagine fullspeed n64 on ps3 and wii
    N64 runs full speed anyway on VC, but an N64 emulator would be cool (wouldn't have to wait for VC releases).

    Quote Originally Posted by Shadowblind View Post
    Wh00t! Great news, maybe even a PS2 emu on Wii? D(lol, no...) but as said before, let homebrew fill the world
    lol, the Wii is the least powerfullest console of this generation, PSone would be more likely and the best homebrew possible for the Wii's specifications

  10. #10
    DCEmu Newbie
    Join Date
    Apr 2007
    Location
    England
    Posts
    9
    Rep Power
    0

    Default

    Very cool stuff!

    There i already a PSone emulator for the GC: http://www.dcemu.co.uk/vbulletin/showthread.php?t=58809 (Not sure how playable it is though...)

Page 1 of 3 123 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •