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Thread: jEnesisDS 0.6

                  
   
  1. #81
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    GnM user:

    The basic emulation seems solid enough, except that if you hit select or tap the screen the game won't unfreeze after, which's annoying but I'm sure its a fairly uncommon problem. Even so, its good to finally hear sound...well...partially anyway.

    Edit:

    Just to add to the praisehat's off to you for managing something this complex and to have brought it even this far(with plans to take it further). I mean....wow...



    I can finally play phantasy star 4....with sound. *teardrop*
    Last edited by Jeric; January 31st, 2008 at 14:19.

  2. #82
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    Minor graphic issues will hopefully be fixed in the coming releases. Awesome EMU:thumbup:

  3. #83
    DCEmu Old Pro DanTheManMS's Avatar
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    Quote Originally Posted by Petmetroid View Post
    I have one request, however. How come you have not integrated the ability to scale horizontally? There are many games, like Columns for instance, that I cannot play because I cannot see everything on the screen.
    Other than that, the emulator is looking great. You should find the code to put the emulator in sleep mode (when closing the DS.) Keep up the good work!
    Copying and pasting from another post I made on another forum:
    As for the scaling, please read the Changelog section of the ReadMe:
    ********
    v0.5 *
    ********
    - Implemented vertical scaling option into HW renderer (horizontal is NOT possible, dont ask!).
    Vertical scaling is easy - just skip some scanlines. Horizontal scaling is not. If you must have horizontal scaling, hunt down the "software renderer" version of v0.4a, as that allows you to scale both vertically and horizontally with two different blending methods to get the graphics looking better. Don't expect fullspeed without frameskip in the software renderer version though.
    He's getting hit with several emails a day asking about horizontal scaling as it is, and the long and short of it is that it would be incredibly difficult, if not impossible, to implement in the hardware renderer. Wouldn't you rather he spend the time focusing on faster speed or better sound or large rom support?

  4. #84
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    Quote Originally Posted by Jeric View Post
    GnM user:

    The basic emulation seems solid enough, except that if you hit select or tap the screen the game won't unfreeze after, which's annoying but I'm sure its a fairly uncommon problem. Even so, its good to finally hear sound...well...partially anyway.

    Edit:

    Just to add to the praisehat's off to you for managing something this complex and to have brought it even this far(with plans to take it further). I mean....wow...



    I can finally play phantasy star 4....with sound. *teardrop*
    I just wanted to say, the same thing happens with my GnM, using the stock 128mb or the Sandisk.
    Personally it doesn't really effect my enjoyment, I just wanted to say it's not just you.

  5. #85

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    Lordus I don't know what the hell your talking about

    THE SOUND/ MUSIC IS EXCELLENT!!!!!!

    I played the following games for your Emulator

    Rocket Knight Adventures

    Sparkster

    Sonic 1, 2 ,3, and kunckles

    Really ****ing amazing.Of course the games have slight graphics problems and a little slowdown when lots of things are on the screen, but some of the effects you got to work are amazing! Thank You for releasing this emulator and I can't wait to see how awesome your next one is going to be!

    One question: Will it be possible to play Sonic the Hedgehog 3 and Knuckles in the future?

    WHy can't I post new threads?
    Last edited by Ultimate warrior; February 2nd, 2008 at 20:10.

  6. #86
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    Ok good, it seems that its a card related problem instead of something twitchy about my perticular download, good(as hopefully a fix in the next build will shoot that bug down).

    As to playing faster, unsure really as it could be a case of not having the same limits as the genesis hardware, thus being able to render everything on screen properly(see the post about contra hard corps). Or yours could be a case of those euro games that are rendering slightly fast due to running at 60hertz rather than 50.

  7. #87
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    Just a heads up, almost every news site I've seen that mentions 0.6 links to

    http://www.workingdesign.de/

    instead of this thread, which is the only place I've been able to find the actual download, let alone any real mention of it.

  8. #88
    DCEmu Old Pro DanTheManMS's Avatar
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    Good point. I've mirrored it at http://danthemanms.googlepages.com/jEnesisDS_0.6.zip but obviously that's only a makeshift solution until the homepage gets updated.

  9. #89
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    Thanks for pointing that out. I updated my website, but just provided a link back here for the download, because i can't afford to host it myself at the moment and you can also leave feedback directly.

    And to answer some questions:
    I am planning to support games larger than 3MB in the future and also games having an EEPROM for saving (WonderBoy, Megaman and some others).
    In fact i am planning some bigger changes and i will hopefully be able to implement those things while i am at it.

    I have to look into the issues with GnM and MMD. I am working on some other things at the moment, but when i have time to look into it, maybe someone with one of those cards can help me out by testing some things for me.

  10. #90
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    I am using a GnM Card, what do you need tested?

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