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Thread: Castlevania: Devilish Resemblance - NES Remake

                  
   
  1. #11

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    This is one of the best I've seen so far. I would like it more if you could make the character kneel down and use the whip. :thumbup::thumbup::thumbup:

  2. #12
    DCEmu Regular Justise's Avatar
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    Very Good!
    I suggest you to build the game in a "search all the Castle way" (no levels) like the recent Castlevania. I also suggest to think of some new skill and levels (using the already existing sprites and stuff) to make old players want to replay the game!

  3. #13
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    Oh I agree. Its nice and all to have the old levels and the like, but adding in some of the new features, bonus content, and the obligitory new final boss AFTER the old final boss would take it over the top.

  4. #14
    DCEmu Rookie ChaoticanarchyX's Avatar
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    Not bad for a home brew (possibley the best I have seen on this system so far.)
    Here are my suggestions so far based on the demo.

    1. Try to make the frame rate stay constant when your in midair and whiping

    2. Croutching

    3. I dunno if this is a fanboy preference but, include the moves that ritcher has in SOTN

    4. Secret characters? (anyone with me on that one if it can get far enough)

    Other then those few things keep up the good work. This looks to be the BEST homebrew on the DS.
    I'll download anymore demos that you release.

  5. #15
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    Crouching, yes that's something I'd like to see.

    If at all possible either find a way to use the sword at simon's hip, or get rid of it. Doesn't matter in terms of gameplay, but I'd personally like it if we don't see something he simply won't use.

    an invintory system simmiler to SotN and later(I'd rather not use the soul system seen in the gba CV games or the cards...but out of the two I could see the cards being used rather than anything else if you're going to go for something that adds effects).

    Secret characters would be nice, but that would be something I'd hold out on till everything else is done.

    Out of curiosity, where ARE the sprites coming from?

  6. #16

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    omg! keep working on this projekt! get more people involved! and for god sake...change the name of the projekt, i don't want k,o,n,a,m,i to sh,uT this do...wn. (want to know why i wrote it like that? think about it...)

  7. #17

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    this looks awesome keep up the good work

  8. #18
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    Uhm...so, how is the project going? It's been a month now...

  9. #19
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    i would like to help with the game

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