Cool, no problem. I might come back to Quake/Quake2 in a couple of months. At the moment I'm really enjoying not programming at home! (I program games for a living, so its nice not programming 24hrs a day)
Yes, totally. There was a lot of work that I could have done (taking months) but I thought that it was more important to get a release out rather than dragging it out forever.1) Is there a change to improve the rendering, gaining more framerate?
Not really. Could be a way to not flash white when you shoot a bad guy though.2) Is there a change to avoid the problem of the *white texture*, I mean improving the memory management or making the engine lighter...
Yes there are lots of things that I want to get in (I stuck a big list in a post a few pages back)3) New features (wifi, but do it will reduce the amount of ram available? Like in yours Quake1 build without Exram)?
Not sure how it's going to work with the whole "RAM thing". We'll reach the bridge when we get to it. I want to avoid separate builds, though.
I know of some crap bits, but it's really just a case of moving those optimised bits from QDS into Q2DS...4) If I will take a look at the code, which parts you think will need some work on, and which of them you're written well?
If anything was to be re-done, it'd be some of the levels. 'security.bsp' is a particular good example. Some levels are just massively CPU intensive for no reason.
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