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Thread: QUAKE2DS prerelease 1

                  
   
  1. #81
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    The problem of changing map is fixed after I reformatted MicroSD so it's useless to send a save now. I think that it happened because microsd was too fragmented.

  2. #82

    Default Red Guru Screen

    Thanks for the help so far Simon.

    Well, I have played around with it for a few weeks. Tried reformatting the microSD card (it is the cheap Kingston brand), played with file permissions, and reinstalled a few times. Still not working.

    It it still the same error I reported earlier in this thread with the red guru screen.

    If you have time to look at it Simon, that would be great. I will check back to this thread periodically. I'll stick to QuakeDS for now.

  3. #83
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    I've got level changing error again in "Launch Command" I'll try to catch bug moment again and send saves (I got it after leaving map but I didn't save game during it)
    Last edited by Necrotek; February 28th, 2008 at 19:46.

  4. #84
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    Here it is - http://www.sendspace.com/file/frws0u
    I've zipped the whole save folder. Bug save is the first (not autosave). If you try to return the previous map, sometimes LC error. And now I got a new one when I tryied to go next map:
    "about to die:
    Map has too many planes, 14594
    ********************
    ERROR: Map has too many planes, 14594
    ********************
    ==== ShutdownGame ===="

  5. #85

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    Hey Simon, is there any chance of GBAccelerator DS support? You could make a separate build that allows us to change the clock frequency in options (So that it doesn't speed up like ), much like you did with your QuakeDS EXRam build.

    Could be very helpful to Quake2DS, especially for the floating point operations.

    Anyway, great job Simon, Quake2DS is looking and playing great. Keep up the amazing work.
    I'll donate $20 to this project when I can.
    Last edited by OneQuarterLife; February 29th, 2008 at 23:44.

  6. #86

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    Ooh, money! Good timing, cos I was just about to order a bunch of flash cards! $20 would be very helpful.

    re: the gba accelerator, I've heard about it. I didn't know you could control it in software, though. I thought it just changed the crystal oscillator on the DS mobo or something. If you do have it installed, I'd love to know the details!

  7. #87

    Default

    Quote Originally Posted by simonjhall View Post
    Ooh, money! Good timing, cos I was just about to order a bunch of flash cards! $20 would be very helpful.

    re: the gba accelerator, I've heard about it. I didn't know you could control it in software, though. I thought it just changed the crystal oscillator on the DS mobo or something. If you do have it installed, I'd love to know the details!
    No, sadly you cannot control it via software. What I meant was something along the lines of creating a separate build of Quake2DS (Much like the Quake ExRam build) with time based limiters, possibly controlled via the options menu, so when you set your GBAccelerator (Or more specifically, the ARM9) to 92mh (1.4x) or 116mhz (1.8x) it doesn't speed up the gameplay.

    The only way to change the overclocking modes on the GBAccelerator is through button combos.
    The link below should explain what I mean by faster gameplay. The DS games don't have any limiters because they're made to run on one hardware config.
    (This was in my other post, in case you missed it.)
    Last edited by OneQuarterLife; March 1st, 2008 at 08:25.

  8. #88

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    I wonder how many people out there have actually done this mod? It does sound like a cool idea, but I doubt that it'd improve the game speed too much - that's something for me to fix in the next build!
    The game is very limited by the speed of the memory and if the memory isn't made to go any faster then the game won't either.
    But if anyone out there has done this mod - please get in contact with me! I'd like to know how the game plays ;-)

  9. #89
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    Quote Originally Posted by OneQuarterLife View Post
    If you look closely, you'll see that it's fake. He just changed the speed of the video when he pressed Select. I mean look at the LED blinking and his fingers, you can't take excuses like "watch the power LED to see what mode you are in" or "You mean you don't move your fingers faster when the game you are playing is faster? How do you win?"; if you believe it, that almost eliminates all the clear evidence that it's fake. Prove me wrong, show it in action in real-time (either show me the software to do it or show me in a live video stream).
    Mind you, I'm not saying anything for or against what you say about overclocking, I'm just saying the video is fake, as in attempting to make people believe something false.

  10. #90

    Red face

    Quote Originally Posted by simonjhall View Post
    I wonder how many people out there have actually done this mod? It does sound like a cool idea, but I doubt that it'd improve the game speed too much - that's something for me to fix in the next build!
    The game is very limited by the speed of the memory and if the memory isn't made to go any faster then the game won't either.
    But if anyone out there has done this mod - please get in contact with me! I'd like to know how the game plays ;-)
    This mod has the potential to nearly double the framerate, give you a lot of extra clock cycles, and improve the floating point speeds.
    I'm a little reluctant at this point to test this on Quake 2, Mine locked up while overclocking Quake DS and I lost my whole MicroSD. Wasn't the first time I overclocked while playing Quake, but apparently overclocking while the MicroSD is in use causes a whole lot of problems.

    EDIT:

    Tried it, gameplay does speed up quite a bit. Still little stutters and the like while loading and accessing from the slot2 ram, but it does help. If the speed up could just be fixed, the two or three people who actually did this would get a huge FPS boost.

    EDIT:

    Nintendo underclocked the ARM9 to 66mhz from its intended 200mhz clock for the sake of battery life.
    The mod is harmless in terms of heat and or the life of your DS. The only negative side to it is that it doubles the battery usage.

    Quote Originally Posted by Pilot_51 View Post
    If you look closely, you'll see that it's fake. He just changed the speed of the video when he pressed Select. I mean look at the LED blinking and his fingers, you can't take excuses like "watch the power LED to see what mode you are in" or "You mean you don't move your fingers faster when the game you are playing is faster? How do you win?"; if you believe it, that almost eliminates all the clear evidence that it's fake. Prove me wrong, show it in action in real-time (either show me the software to do it or show me in a live video stream).
    Mind you, I'm not saying anything for or against what you say about overclocking, I'm just saying the video is fake, as in attempting to make people believe something false.
    /facepalm

    Chip Its self




    One if it's functions is the blinking LED, it shows you what overclocking mode you're in.
    Strobe = 1.4
    Faster Strobe = 1.8
    Slow fade = .6
    Last edited by OneQuarterLife; March 1st, 2008 at 20:27.

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