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Thread: QUAKE2DS prerelease 1

                  
   
  1. #91
    DCEmu Old Pro DanTheManMS's Avatar
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    I thought it was the PSP that was underclocked from 333 MHz to 222 MHz for the sake of battery life, which is why "overclocking" it to 333 is safe and normal, and why some PSP games are now allowed to use all 333 MHz if they need to. The DS however I thought was designed to be 66 MHz on the ARM9 (+33 MHz ARM7) from the beginning. I could be wrong of course, but that was my understanding of the situation.

    I've always been interested in the GBAccelerator and GBAccelerator DS, but I've never done the procedure myself.

    EDIT: The FAQ on that site does say the DS was meant to run a bit faster than it currently does, so I guess there probably is some truth to the statement. Still, 200 MHz to 66 seems like a rather extreme underclock.
    Last edited by DanTheManMS; March 1st, 2008 at 22:33.

  2. #92

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    Quote Originally Posted by DanTheManMS View Post
    EDIT: The FAQ on that site does say the DS was meant to run a bit faster than it currently does, so I guess there probably is some truth to the statement. Still, 200 MHz to 66 seems like a rather extreme underclock.
    Check out the specs of the ARM9 in the DS, they list it as a 200mhz processor.

    Edit:

    http://www.arm.com/products/CPUs/ARM946E-S.html
    Last edited by OneQuarterLife; March 2nd, 2008 at 08:39.

  3. #93
    DCEmu Rookie noname1's Avatar
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    Cool! i formatted my sd card to 64 k and the game runs 30% better what happens if i format it to 128 K ?

    P.S: tell me if this isn't possible.

  4. #94
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    Quote Originally Posted by noname1 View Post
    Cool! i formatted my sd card to 64 k and the game runs 30% better what happens if i format it to 128 K ?

    P.S: tell me if this isn't possible.
    Neither FAT16 nor FAT32 support that cluster size I believe.

  5. #95

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    Hey Simon, I got it to work. It was just the cfg. Freaking amazing work. Do you have a PSP? If so, you should help Emergency Exit with the PSP port.

  6. #96

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    Yeah I should really have included the config file within the zip as 99% of sites that host the game has only got the nds! So there must be plenty of people out there like you who have had problems!

    And I tried to get in contact with the guy who did the PSP ver but no luck. I had no problems fitting the game into 8-16 meg, so if they're having trouble with 24 then there's something wrong!

  7. #97

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    The PSP port kinda died. But it would be really cool if you did a PSP port. The Quake on PSP right now is cool becuase its GL Quake, so the graphics look like PS2 graphics. By the way, I can't seem to get Quake 2 DS to save my key bindings. I keep having to configure it every time I play. It's not too big a deal, but if you know how to fix it that would be cool.

  8. #98
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    Quote Originally Posted by bobtheninjaoffood View Post
    By the way, I can't seem to get Quake 2 DS to save my key bindings. I keep having to configure it every time I play. It's not too big a deal, but if you know how to fix it that would be cool.
    Have you tried changing them in config.cfg rather than in-game?

  9. #99

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    Good idea. I'll try that.

  10. #100

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    mmmmmmmmmmm, cant wait for multiplayer <3333

    [Matt]

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