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Thread: SmashGpsp 0.2

                  
   
  1. #11

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    First off let me say this is a good game with great potential. Not to complain. I'm very thankful for another release. I though I would be very disappointed for such a good homebrew to die, but I'm happy it didn't. The graphics look a whole lot better on this release. It's also a little less glitchy. I kind of liked the old icon better though, but whatever. The only real issues I have with this game is the glitchiness and the CPU randomly getting stuck on ledges. Also the CPU AI seems to be a little bit retarded. It doesn't drastically affect regular gameplay, but if you put 2 CPU players against eachother, they tend to get stuck in infinite jumping loops. Once that stuff is out of the way this will be a great game, I could see having some kind of progression involved. Having a homebrew game where saving was possible would be a big leap for homebrew games. This is probably the best hb game I have played for the PSP though (sorry to dissapoint the makes of those matching games).
    btw
    Does anyone know if this has support for more than 2 pages of characters? If you wan't to start making chars, that would probably be a good thing. Also I must be too young to know who/what Mugen is, b/c I can't say that I've ever heard of it.

  2. #12

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    Yeah, this DOES have support for more than one page of characters, but I had a problem in which my screen froze up when i picked one from one page and one from another.

    I totally agree with you on the save feature. It'd be awesome to see this turn into a lower tech version of SSB with an arcade style progression and maybe secrets to unlock (secret extra modes, hidden characters, etc.)

    I can't believe someone developed a cool spot character. Man....where is Sepiroth or Dante.

  3. #13
    DCEmu Legend Cap'n 1time's Avatar
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    Quote Originally Posted by coheedcollapse

    I can't believe someone developed a cool spot character. Man....where is Sepiroth or Dante.
    well, you havnt made it yet

  4. #14
    DCEmu Newbie Gredler's Avatar
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    I am down to try and make some characters, I doubt I can make anything as complicated as dante or whatever; I can start out with like a moon dude from earthbound or something though; the character editor is pretty uncomplicated.

    -Gredler

  5. #15

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    It is uncomplicated but it takes a decent amount of time to put a characters together that runs well without glitches. Seen long threads on other boards with a whole bunch of people working on chracters and the only two that came out of it were from the same guy (Master Cheif and one of the Covenant), they are pretty good though.

  6. #16
    DCEmu Regular slayer2psp's Avatar
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    there is no way this is playing at 60fps its real choppyand not much fun

  7. #17
    DCEmu Legend shadowprophet's Avatar
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    Thumbs up hmm to each is his own

    To be honest I do believe its running at 60 fps, its ultra smooth for me.
    And I like it a lot. I do think it would be a whole lot funner tho if it supported adhoc multiplayer-at least.

    But unlike a lot of people, Thats your opinion and your intitled to it. So im not gonna flame ya for it

  8. #18
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    Is the new version so smash for psp v1.5?? If so is there a problem with psp homebrew/emulators and using a 1gb mem stick?

  9. #19
    DCEmu Newbie John_CenaFU's Avatar
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    i dont get it. how do i put it on my 1.5?

    edit - yes there are post on how to do it. but i still dont get it.

  10. #20

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    Somebody needs to make a grunt. Here's some sprites I found.

    I don't think theirs enough to make the whole thing though and I'm terrible at anything remotely related to development.

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