In my opinion, a Sonic Adventure 1 port would probably one of the best things to grace the PSP.
With the extra 111 MHz of power, I'm sure it can be done.
Hello, Eviltaco64 here.
As a Sonic fan from the beginning, I want to play the best Sonics there are.
Sonic Rivals is a fun game, dont get me wrong, but I honestly dont think it lives up to Sonic standards.
What do you think would be the best idea for a PSP Sonic game?
-Cheers,
Eviltaco64
In my opinion, a Sonic Adventure 1 port would probably one of the best things to grace the PSP.
With the extra 111 MHz of power, I'm sure it can be done.
Never look at the clock speed of a CPU and assume that's the deciding factor. There's more than just megahertz.
The Dreamcast featured 8MB of video memory, as well as up to 6x or 10x texture compression (depending on your source). The PSP features 2MB edram for video. That's a huge bottleneck right there.
Yea, the game could be ported, especially being a first gen DC game. There could be some improvements, and there likely would be some minor drawbacks. My point is, don't assume that the clock speed is the only important factor.
As for me, I'd like to see an update to Sonic CD. Take the game as it was, but give it updated 2D graphics.
I'm sorry, when I said extra power, I was saying that it could receive a lightly scaled down port of Sonic Adventure. And looking at games that are coming out for PSP in the future (like the PSP version of God of War), I know it can be done.
Another good Sonic PSP game would be a remake/revival of Sonic Xtreme. I know this would NEVER happen, but it was an interesting game.
A Sonic CD remake wouldnt be right.
They'd have modern Sonic characters (like Rouge and Cream) come to wreck it.
A Sonic Collection would also be great.
Sonic Mega Collection + Sonic Gems Collection = Ultimate Sonic Collection.
And that's why you'd still likely be wrong. The Dreamcast basically used obscene texture compression and a lot (by 1999 standards) of video memory to help with textures.
The PS2 and PSP use small amounts of VRAM, combined with available system memory and a fast FSB, to shuttle the textures in and out of VRAM, aka, texture swapping.
But if you took a game like MSR, for example, which actually displayed the equivalent of 40MB of uncompressed textures in a scene, then no, the game would never be possible on the PS2, much less the PSP.
Again, SA was a first gen DC game and likely could see a port on the PSP. It was ported to the GCN, and that system is also weak in the VRAM department. My point is, don't assume that, because "the psp has more megahertz", that a port of any game is a given. MSR would have been impossible on the PS2 or PSP, and it's likely not the only DC game to fall into that category.
I never said that just because the PSP has "more megahertz" than the Dreamcast, it can handle any Dreamcast port. I meant that the PSP running at 222 MHz probably could not handle a Sonic Adventure port very well at all and that the recent unlocking of the handheld's potential could help Sega port SA with more ease.
And yes, PS2 and PSP lacked VRAM in comparison to the Dreamcast. But both have graphically superior games. You're right, Sonic Adventure couldn't be done on PSP...in the same format it was in on the Dreamcast.
And yes, Gamecube received a port of Sonic Adventure. I'm not sure if the Gamecube had less VRAM than the Dreamcast, but the port was very well done. Models were larger and had a higher polygon count, and overall everything in the game was enhanced. Did it use the same engine that the DC version of SA used? Im not sure.
Before you continue, can you tell me how much VRAM the Gamecube has?
sonic adventure games were awsome. if sonic rivals wasnt a racing type of game and more like the sonic games for genesis then it would be hot.
sonic advance wasnt bad... it was like the ones for genesis. but yea i expect something like the new super mario bros for DS. how it was 3d but 2d type of levels. that gave was just awsome.
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