Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 23

Thread: Quake 3 open source within the week!

                  
   
  1. #11

    Default

    Quote Originally Posted by 1timeuser
    omg people. just... shutup! ahhhhhhh!!! its great that quake 3 is going opensource... great for the xbox! the chances of you seeing q3 on psp are next to nothing. perhapes quake 2 though...
    Hey, I didnt say it could happen....I was just wondering if that meant it was LEGALY possible.

    But since you mentioned Xbox, I bet it does end up on Xbox eventually.....I miss my Xbox.

  2. #12
    DCEmu Legend Cap'n 1time's Avatar
    Join Date
    May 2004
    Location
    Right behind you...
    Age
    37
    Posts
    4,547
    Rep Power
    121

    Default

    Quote Originally Posted by Mourningstar
    Hey, I didnt say it could happen....I was just wondering if that meant it was LEGALY possible.

    But since you mentioned Xbox, I bet it does end up on Xbox eventually.....I miss my Xbox.
    man. i hate to go off topic. but did enemy territory run off the quake 3 engine?! how ****ing cool would it be to play some ET on the xbox

  3. #13
    DCEmu Newbie
    Join Date
    Aug 2005
    Posts
    52
    Rep Power
    0

    Default

    Doom III wasnt lame, at least not in my opinion. The first time I played it, with all the lights off mind you, it scared the hell out of me. Some parts were erie. Some parts were exciting, like when you coming back from the lower sections and "something" trys to get at you through the door. I was wondering if i should shoot, or run? If the door would hold, or crumble under the creatures demonic might. Or when the dog thing first shows up, it took me a second to realize that the glass had shattered and there was nothing between it and me. Maybe its due to my avid imagination, but these games really get to me. Half Life 2 was better, but not so much evil as it was strange and erie.

    Anyway, Im not sure if a quake III port will run well, but its definitly plausible. I ran Elite Force (used the quake III engine) on a 266, onboard graphics, and god knows how little ram. Sure i had to run in 640x480 , but it was still fun. The key to getting Quake III to run would be to make use of the hardware in the psp, something that is becoming a reality with the sort of mixed rendering we're starting to see in emulators and other homebrew. Emulationing a system usually take 10x as much cpu power (mhz) if your using software rendering. Who knows what can be done if we can throw some hardware rendering into the equation. Quake PsP (the Quake 1 port) currently runs at a pretty playable speed, and it uses software rendering (if im not mistaken). Is a port Plausible? You bet you ass it is .

    ET runs off the same engine as Return to Castle Wolfenstein.

    Doom III lame? I think not! Please correct me on anything ive said thats incorrect, i hate when that happens.

    -Tryqus

  4. #14
    DCEmu Legend Cap'n 1time's Avatar
    Join Date
    May 2004
    Location
    Right behind you...
    Age
    37
    Posts
    4,547
    Rep Power
    121

    Default

    ET runs off the same engine as Return to Castle Wolfenstein.

    Doom III lame? I think not! Please correct me on anything ive said thats incorrect, i hate when that happens.

    -Tryqus
    RTCW runs off of a modified version of the Q3 engine. ET does also.. but the files are availible... so I believe you should be able to release it as a mod via the quake3 engine once its compiled.

    and Doom 3 wasnt lame... the Multi Player was a little bit bland, but I loved the campaign mode in doom 3. I usually beat games really quickly, but doom 3 for me was a toughy

  5. #15

    Default

    toughy? I don't see what was so hard about that game. "Pick up item, monster spawn, shoot at dumbass monster who sits in one place and tosses fireballs." Thats about the whole game right there. I understand it was supposed to be doom, and it succeeded in being just like doom 1 and 2. Except better graphics. But honestly I was expecting a little more than a remake, which is essentially all doom 3 is.

  6. #16
    DCEmu Legend Cap'n 1time's Avatar
    Join Date
    May 2004
    Location
    Right behind you...
    Age
    37
    Posts
    4,547
    Rep Power
    121

    Default

    Quote Originally Posted by chronoswing
    toughy? I don't see what was so hard about that game. "Pick up item, monster spawn, shoot at dumbass monster who sits in one place and tosses fireballs." Thats about the whole game right there. I understand it was supposed to be doom, and it succeeded in being just like doom 1 and 2. Except better graphics. But honestly I was expecting a little more than a remake, which is essentially all doom 3 is.
    I dont think you ever played doom 3 if you thought that the AI was dumb ass or if you thought it was essentially a remake... there were NO relationships between the previouse games and the new one except mabey the weapons and a few monsters.

    Also, some of us only believe on playing on the hardest mode of games rather than wasting our time on easy crap.

  7. #17

    Default

    Co op mode rules too...

  8. #18
    DCEmu Newbie
    Join Date
    Aug 2005
    Posts
    52
    Rep Power
    0

    Default

    A remake? Did you even play the game? If your talking about the zombie AI...well honestly do you expect zombies to think up sophisticated strategies?

    "Yeah uh groaing zombie #2 we want you to try and outflank the guy when he comes in, while zombie #3 groans in the corner in an attempt to distract him. Meanwhile zombie #1 will repel from the ceiling down onto him, everyone understand what their supposed to do?"

    *groans*

    "Great!"

    Now I'll admit farcry's AI was a bit better, but in no way was the AI in Doom 3 terrible. Doom 3 has some of the best scripted gameplay ive ever seen. Almost as good as Halflife 2.

    Quake III is still installed on my pc, I play it every once in a while when I want some really fast pased action. On a psp? That would be extremely fun.

    -Tryqus

  9. #19
    DCEmu Newbie
    Join Date
    Jul 2005
    Location
    Fort Wayne, IN ,USA
    Age
    34
    Posts
    79
    Rep Power
    0

    Default

    yea about that QUAKE3 engine release............................

  10. #20
    DCEmu Legend Cap'n 1time's Avatar
    Join Date
    May 2004
    Location
    Right behind you...
    Age
    37
    Posts
    4,547
    Rep Power
    121

    Default

    I think the engine could perhapes be ported. this would be great for 3d game development... but i doubt that all the content of the full Quake3 will ever make it to the psp.

Page 2 of 3 FirstFirst 123 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •