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Thread: Quake 3 open source within the week!

                  
   
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    Default Quake 3 open source within the week!

    In his QuakeCon 2005 keynote, John Carmack revealed that after some delays id is finally ready to release the complete Quake III source code for use under the terms of the GPL. He could not give an exact date, but was confident that this would occur "within a week". Currently id is making sure everything is licensed correctly and everything builds, and as soon as that is complete the whole package will be set free.

    Carmack also noted that he is looking forward to some day seeing somebody ship a commercial title, probably a budget game, under the GPL. He'd like, for example, someone use the Quake III source to complete their own shooter and ship it with the full source code included on the CD. Carmack expressed frustration with people who get overly protective about code that is largely built on the work of someone else.
    http://forum.teamxbox.com/showthread.php?t=365710

    Does this mean what I think it means?

  2. #2
    Now with Blast Processing! Kaiser's Avatar
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    John Carmack is simply a nice guy. Creating a Port would be tough for the PSP I imagine. Wi Fi Q3 battles sound insane though.

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    DCEmu Newbie UnderHill's Avatar
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    psp quake 3 online
    q3 was the best online game for the dreamcast ,id love to see it ported

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    could it be done?

    isnt quake3 and half life anegine the same?

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    DCEmu Regular Shiaoran's Avatar
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    dunno...
    I'd like to play bid for power (the DBZ version) in the PSP ^^

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    whoa whoa whoa are they saying that u could port quake 3 to the PSP and play it online?!? please tell me if im wrong here, that sounds sooo freakin awesome though!

    SaRlA

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    http://en.wikipedia.org/wiki/Quake_3
    The system requirements are:
    Quote Originally Posted by Wikipedia
    3-D Hardware Accelerator with full OpenGL® support , Pentium II(R) 300 Mhz Or AMD® 350 Mhz K6®-2 processor or Athlon® processor, 64 MB RAM , 16 MB, 500MB of free hard drive space, 100% DirectX 3.0 or higher compatible sound card , Quad-speed CD-ROM drive (600 K/sec. sustained transfer rate)
    It might be possible to use 32MB of RAM to run it, but it would probably be slow without full hardware acceleration... I'm not sure about the processor though. Of course, the 500MB of free space won't be a problem if you have a 1 GB/+ memory stick, and the 4x CD-ROM drive shouldn't be a problem since memory stick to PSP transfers are faster than 600 KB/s (I think).

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    DCEmu Pro RedKing14CA's Avatar
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    i have a 1gb card, and yeah, i have 256mb of random access memory, and doom 3 requires 512mb of it, yet i can still play it, its just slow at parts with like, more than 5 enemys, ya know? so requiring 64, and accually have 32 should be cured with some graphics sacrifices and such... and i think quake 2 was better, quake 4 looks promising

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    DCEmu Regular shizzle's Avatar
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    quake 4 looks like doom3 which was lame imo.

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    DCEmu Legend Cap'n 1time's Avatar
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    omg people. just... shutup! ahhhhhhh!!! its great that quake 3 is going opensource... great for the xbox! the chances of you seeing q3 on psp are next to nothing. perhapes quake 2 though...

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