For all the people saying that this isn't supposed to be a PC, I quote from the original post
I paid $346 shipped for a 4g surf EEE, which is about the same price as a Pandora. Thats the mid grade model, I could have gotten a 2g surf for $296 shipped, which is cheaper.
I didn't realize that the Pandora had an ARM. That's even worse. As far as I know, very few emulators have even been made for the ARM, and those that have are very slow and inefficient. I have a cell phone with a 333mhz ARM and it struggles to emulate an SNES. Ditto for emus on the DS. On the upside, GBA emulation should be easy, but without two screens, DS emulation is infeasible even if the system was powerful enough, which it isn't.You don't really know that. The CPU might end up being more powerful (when clocked all the way on EEE), but I'm going to bet on the GPU on Pandora (it has shaders for one thing)
The thing is, because of all the ARM based handhelds that have been out a lot of high performance ARM code has been written. I imagine that no one is going to bother writing a DS emulator that's fast enough to run well on EEE. On Pandora it's a totally different story.
But power is more than just the processor, and 128MB of RAM is very small nowdays. Much like an XBox, you would probably have to use special tricks to emulate larger roms, and forget running multiple things at once. The 3D card, if it has one and doesn't just do openGL in software rendering could be huge, but there are no details given.
True, but we weren't really discussing that. At half the price, with tons of existing homebrew, and with the ability to play fully 3D retail games too, neither this nor the EEE is better for purely gaming.You can practically say the same thing about PSP.
Very true about normal desktop/laptop keyboards, but the EEE's keyboard is actually quite different. Its small enough such that you can hold the whole computer like a gamepad, and the keys, unlike a normal keyboard, line up vertically. Thus you can actually map it like a D-pad and it feels like a D-pad. It does lack shoulder buttons, but I think the Pandora does also?Let's see. I've emulated console games on a PC keyboard before and there's no way I'd ever use it over a gamepad, especially if analog is involved. I've used laptop keyboards, and they're much less comfortable than desktop ones. And finally, EEE's keyboard is supposed to be even less comfortable. I think I'll pass, give me a d-pad, face buttons, shoulder buttons, and analog for emulation and 2D games.
My EEE gets around 3.5 hours with heavy use (wifi on, max brightness, playing SNES). My PSP gets around 2 hours(max brightness), and my DS around 4.5 (supercard slot 2...). I imagine the Pandora to be 3-5 hours, which is the same basic range.One thing you didn't mention is battery life - because EEE is an x86 design (and not even using an especially low power x86 CPU, although those are quite a bit less powerful) I can promise you that the battery life will be much worse than it will be on Pandora.
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