Results 1 to 9 of 9

Thread: ScummVM 0.11.1 "Fixed exist()nce" sees the light !

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
    Join Date
    Apr 2003
    Location
    Nottingham, England
    Age
    53
    Posts
    141,447
    Blog Entries
    3209
    Rep Power
    50

    psp ScummVM 0.11.1 "Fixed exist()nce" sees the light !

    News/release from the ScummVM Site:

    ScummVM continues to leap forward in a leap year, and we are pleased to announce the next shiny bugfix release of the project.

    As usual, it holds a number of improvements, it's more stable, and it should bring you even more fun than 0.11.0.

    We fixed the digital iMUSE system (better COMI experience), King's Quest 4 bugs were squashed, and support for fanmade AGI games has been improved; Lure of the Temptress, Inherit the Earth and I Have no Mouth all work better since we fixed several crashes, lock-ups and all such buzzwords.

    As a special bonus we are glad to announce the return of the BeOS port and the deeply missed Playstation 2 port.

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.

    Heres whats new:

    Ports:
    - Revived the PS2 port.
    - Revived the BeOS port.

    SCUMM:
    - Improvements for Digital iMUSE subsystem. This fixes several glitches in The Curse of Monkey Island.
    - Fixes for cursors in HE games.

    AGI:
    - Fix for zombies in King's Quest 4.
    - Fix for changing palettes in fanmade games using AGIPAL.

    Lure:
    - Fixed some conversation crashes in the German version.
    - Fixed operation of the optional copy protection dialog in the German version.
    - Added saving of conversation flags as to whether a particular conversation option had been previously selected or not.
    - Fixed glitch that could cause transformation sparkle to happen a second time.
    - Fixed behavior of Goewin when you rejoin her after meeting the dragon.

    SAGA:
    - Fix for rat maze bug in Inherit the Earth which made game not completable.
    - Fixes for Inherit the Earth and I Have no Mouth game startup on a number of platforms.
    - Reduced the number of simultaneous open files in I Have no Mouth, to allow it to run on platforms that can keep a limited amount of files open (e.g. on the PSP).
    - Fixed graphics glitch in Inherit the Earth with simultaneous speech.
    - Fixed palette glitch in Inherit the Earth when looking at the map while at the docks.

    Download the PSP Version and Give Feedback Via Comments

  2. #2
    DCEmu Regular jurkevicz's Avatar
    Join Date
    Aug 2006
    Posts
    389
    Rep Power
    70

    Default

    Great! Downloading right now.

  3. #3
    DCEmu Pro No_one_in_particular's Avatar
    Join Date
    Dec 2007
    Location
    UK
    Posts
    544
    Rep Power
    0

    Default

    Great stuff, mid-way through Broken Sword at the moment. Fantastic app.

  4. #4
    DCEmu Old Pro bah's Avatar
    Join Date
    Dec 2005
    Location
    Australia
    Age
    41
    Posts
    1,671
    Rep Power
    80

    Default

    Updates to this brilliant app are always appreciated.

  5. #5
    DCEmu Rookie kyyubidx's Avatar
    Join Date
    Jan 2007
    Location
    Braga, Portugal
    Posts
    217
    Rep Power
    67

    Default

    just found out that i can play "The Curse of Monkey Island" on my PSP xD AWESOME!! 0.98GB though o.O

  6. #6
    DCEmu Old Pro bah's Avatar
    Join Date
    Dec 2005
    Location
    Australia
    Age
    41
    Posts
    1,671
    Rep Power
    80

    Default

    kyyubidx: Does the game contain a file named monster.sou that is the majority of the games size?
    If so you can compress it into mp3 audio to reduce the size.

  7. #7

    Default

    Great release, and available for all the platforms!


  8. #8
    DCEmu Rookie kyyubidx's Avatar
    Join Date
    Jan 2007
    Location
    Braga, Portugal
    Posts
    217
    Rep Power
    67

    Default

    how do i convert it to mp3? as i normally would any other file?

    edit: i can't seem to be able to find that file...
    Last edited by kyyubidx; March 1st, 2008 at 22:12.

  9. #9
    DCEmu Old Pro bah's Avatar
    Join Date
    Dec 2005
    Location
    Australia
    Age
    41
    Posts
    1,671
    Rep Power
    80

    Default

    The talkie version of lucasarts scumm games had 1 huge file called monster.sou.

    If that game didn't have one then the info isn't much good to you but:

    On the scummvm download page there is a download called tools - windows zipfile.
    You download that, extract it and use the program 'compress_scumm_sou.exe' (though the command line) to compress the monster.sou (archive of .wav audio) to monster.so3 (archive of mp3 audio).

    I played DOTT all the way though with an early PSP release of SCUMMVM and it ran flawlessly.
    Last edited by bah; March 2nd, 2008 at 03:59.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •