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Thread: Meisei 1.1 released

                  
   
  1. #1

    retro Meisei 1.1 released

    New version of the MSX emulator for PC.

    Changelog:

    - gfx: fixed DDraw renderer border refresh bug
    - input: corrected keyboard matrix quirk
    - changed power-on timing, to prevent "A Life M36 Planet" from locking up
    - added movie time code view option on play/record (hh:mm:ss;ff)
    - vdp: you can now disable/enable sprite and tile layers
    - vdp: added unlimited sprites option. This eliminates sprite flickering on most games, without affecting core accuracy: collision and overflow bits still work the same. Games that use overflow as a trick to hide sprite lines, like Athletic Land when falling into the water, will show glitches.
    - sound: added "triple buffering" to prevent overflows on longer frames
    - timing: speed up setting is now in percentage instead of integer multiply
    - timing: added slowdown feature, working similar to speed up (default: F10)
    - gfx: auto save palette didn't work
    - input: added "invert" function for axes
    - input: limited the speed of DInput reads, instead of always at every vblank. It sometimes returned wrong values in fast forward mode.
    - timing: added direct control over frame speed/reverse with an analogue axis, by default mouse Y axis while holding F10 + F12. I call it DJ scratching, since it kind of resembles that.
    - added AMD flash memory emulation, and Matra's INK mapper. One INK cartridge died in the process (no, not inkjet), curses were heard as far away as planet Gradius.
    - fixed crash when opening an SCC game by drag-dropping, while that same SCC game was already running

    Download and give feedback via comments


  2. #2
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    one word!

    BlueSMX

    still nice to have the option of other emulators :-)

    paul

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